Editing Arcane University:Implementation Scribe Assignment

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* Generally avoid using Game.GetPlayer(). It won't matter too much here but it may become a bad habit and when it is used in a piece of code that is executed repeatedly, the peformance overhead may become noticeable. Either use an Actor property (calling it "PlayerRef" will make it auto-fill) or put the player in an alias using the "Player" fill type, and then use the automatic Alias_ property.
 
* Generally avoid using Game.GetPlayer(). It won't matter too much here but it may become a bad habit and when it is used in a piece of code that is executed repeatedly, the peformance overhead may become noticeable. Either use an Actor property (calling it "PlayerRef" will make it auto-fill) or put the player in an alias using the "Player" fill type, and then use the automatic Alias_ property.
 
* Don't know how to check whether the player has talked to Jarl Siddgeir? Check the [https://ck.uesp.net/wiki/Condition_Functions Condition Functions] page on the CK wiki for a list of conditions to use on the dialogue, and search for possible terms that could be in the condition function you need! Hint: try "talk"...
 
* Don't know how to check whether the player has talked to Jarl Siddgeir? Check the [https://ck.uesp.net/wiki/Condition_Functions Condition Functions] page on the CK wiki for a list of conditions to use on the dialogue, and search for possible terms that could be in the condition function you need! Hint: try "talk"...
* How to check if Siddgeir is still the Jarl? This would require digging into vanilla content to see how things are implemented there, and figuring out a simple and foolproof way of doing this check. If you're on a project and need to account for content in that project, your implementation lead might be able to give you pointers. In this case, we'll just tell you: make an alias for Siddgeir in your quest, then on the relevant piece of dialogue, use the condition [https://ck.uesp.net/wiki/GetFactionRank GetFactionRank], use JobJarlFaction as the parameter, check if the result is higher than -1, and instead of running on subject, run it on "Quest Alias" and specify your Siddgeir alias.
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* How to check if Siddgeir is still the Jarl? This would require digging into vanilla content to see how things are implemented there, and figuring out a simple and foolproof way of doing this check. If you're on a project and need to account for content in that project, your implementation lead might be able to give you pointers. In this case, we'll just tell you: make an alias for Siddgeir in your quest, then on the relevant piece of dialogue, use the condition [https://ck.uesp.net/wiki/GetInFaction GetInFaction], use JobJarlFaction as the parameter, and instead of running on subject, run it on "Quest Alias" and specify your Siddgeir alias.
* Speaking of factions, isn't it annoying how Ruta will get up and applaud the bard for his performance? That might not be desirable AI behavior for her. In vanilla, the developers sometimes implement factions to disable certain kinds of radiant behaviors on specific NPCs. Search for "bard" in the faction category of the object window; which faction do you think you would put on Ruta to stop her audience behavior?
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===Final Words===
 
===Final Words===
 
* For the post-quest reward by courier, here are some pointers: [https://ck.uesp.net/wiki/RegisterForSingleUpdateGameTime_-_Form RegisterForSingleUpdateGameTime], and [https://ck.uesp.net/wiki/Using_the_Vanilla_Courier Using the Vanilla Courier]. You'll need to manually create a script for your quest, alongside the fragment script; see the [https://ck.uesp.net/wiki/Bethesda_Tutorial_Papyrus_Hello_World Bethesda Scripting Tutorial] for guidance on how to manually create a script. This new script will contain the OnUpdateGameTime event and run the code that spawns the courier. If this is too much right now, then just leave this part unimplemented and consider it extra credit.
 
* For the post-quest reward by courier, here are some pointers: [https://ck.uesp.net/wiki/RegisterForSingleUpdateGameTime_-_Form RegisterForSingleUpdateGameTime], and [https://ck.uesp.net/wiki/Using_the_Vanilla_Courier Using the Vanilla Courier]. You'll need to manually create a script for your quest, alongside the fragment script; see the [https://ck.uesp.net/wiki/Bethesda_Tutorial_Papyrus_Hello_World Bethesda Scripting Tutorial] for guidance on how to manually create a script. This new script will contain the OnUpdateGameTime event and run the code that spawns the courier. If this is too much right now, then just leave this part unimplemented and consider it extra credit.
 
* When testing, remember to COC from main menu every time to avoid interference from your previous testing session, as many aspects of the quest are baked into a saved game immediately.
 
* When testing, remember to COC from main menu every time to avoid interference from your previous testing session, as many aspects of the quest are baked into a saved game immediately.
* When you're done and everything works on your end, clean your plugin of any unnecessary or unintentional edits using xEdit. [https://www.youtube.com/watch?v=xtKh6UhK5RQ&t=7865 See this AU lecture for an introduction.] Do not use QuickAutoClean, you will have to get used to cleaning manually.
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* When you're done and everything works on your end, clean your plugin of any unnecessary or unintentional edits using xEdit. [url=https://www.youtube.com/watch?v=xtKh6UhK5RQ&t=7865]See this AU lecture for an introduction.[/url]
 
* Gather up your .esp and your scripts (both .pex and .psc in the appropriate folder structure), combine everything into a .zip and post it for us to see. Recording a gameplay video would also be of great help if you are comfortable doing that.
 
* Gather up your .esp and your scripts (both .pex and .psc in the appropriate folder structure), combine everything into a .zip and post it for us to see. Recording a gameplay video would also be of great help if you are comfortable doing that.

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