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{{Trail}}{{AUDisciplines}}
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{{Trail}}
'''Concept art''' (also called '''2D''' or '''CA''') in game development is used to visually establish the world and everything that goes in it.  
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This is the main page for the Beyond Skyrim Arcane University Concept Art information.
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== Introduction ==
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Concept art (also called 2D or CA) in Game Development is used to visually establish the world and everything that goes in it.  
  
 
As a Skyrim concept artist you'll usually be given a short prompt from which you'll create concepts and blueprints of various items. These blueprints are brought to life by 3D artists and placed in the world by level designers. In essence, concept art is a mix of invention and visual problem solving!
 
As a Skyrim concept artist you'll usually be given a short prompt from which you'll create concepts and blueprints of various items. These blueprints are brought to life by 3D artists and placed in the world by level designers. In essence, concept art is a mix of invention and visual problem solving!
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The concept art workflow is the process of designing an item from start to finish. The workflow may differ depending on your own preference, your art leads preference, and what you are concepting. In general, here is what you do:
 
The concept art workflow is the process of designing an item from start to finish. The workflow may differ depending on your own preference, your art leads preference, and what you are concepting. In general, here is what you do:
#. Read and Understand the Prompt
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#Read and Understand the Prompt
#. Gather References
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#Gather References
#. Sketch your Ideas
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#Sketch your Ideas
#. Review and Revise
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#Review and Revise
#. Turnarounds and Polish
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#Turnarounds and Polish
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=== Read and Understand the prompt ===
 
=== Read and Understand the prompt ===
  
Make sure you read and ''understand'' the claim before you start. Read the text ''thoroughly'', and ask your art lead to clarify if anything is unclear.
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Make sure you read and understand the prompt/claim before you start. Read the text ''thoroughly'' and ask your art lead to clarify if anything is unclear.
  
  
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Contrary to popular belief, the concept artist does not pull a masterpiece out of their ass after brewing on the idea for 24 hours.  
 
Contrary to popular belief, the concept artist does not pull a masterpiece out of their ass after brewing on the idea for 24 hours.  
 
You need references. You need inspiration. You need examples of how others have solved the same problem before you.  
 
You need references. You need inspiration. You need examples of how others have solved the same problem before you.  
The project you join may have a style guide and the claim might have references attached. But it doesn't stop there! Gather the provided references and start thinking of ''ideas''. Head on over to your preferred search engine and image search those ideas. '''Find inspiration from real life and other artists.'''
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The project you join may have a style guide and the claim might have references attached. But it doesn't stop there! Gather the provided references and start thinking of ''ideas''. Head on over to your preferred search engine and image search those ideas. Find inspiration from real life and other artists.
 
   
 
   
  
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There are different ways to start a concept. Some do silhouettes (blockouts of major shapes), some do sketches, some do a mix of the two. No matter your technique, you always:
 
There are different ways to start a concept. Some do silhouettes (blockouts of major shapes), some do sketches, some do a mix of the two. No matter your technique, you always:
  
#. Be creative! This is the stage where you go wild. Try out all manners of crazy shapes and ideas and sizes and proportions. The bigger variation between your designs the better.
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# Be creative! This is the stage where you go wild. Try out all manners of crazy shapes and ideas and sizes and proportions. The bigger variation between your designs the better.
#. Draw multiple variations of your ideas - ''minimum 6'', but as many as you want.
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# Zoom out so your designs are small and make sure the silhouettes are distinguishable from each other.
#. Zoom out so your designs are small and make sure the silhouettes are distinguishable from each other.
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# Make several ideas. Draw multiple variations of your design - minimum 6. Do 20 if you want to impress your teacher.
#. Be quick. 10 minutes max on each design. Establish macro shapes.  
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# Be quick. 10 minutes max on each design. Establish macro shapes.  
#. Don’t draw details. Don't finish the concepts. This comes later.
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# Don’t draw details. Don't finish the concepts. This comes later.
#. Sign your concept with the name of the claim and your name at the very beginning.
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# Sign your concept with the name of the claim and your name at the very beginning.
#. Use a grey background to begin with; between 55% B and 80% B.
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# Use a grey background to begin with; between 55% B and 80% B.
  
  
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The first ideas be rough, but they '''must be''' readable and portray your idea.  
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The first concepts you come up with can be rough but they '''must be''' readable and portray your idea.  
Do not add color or render a lightsource at this stage.
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Do not add color or render a lightsource at this stage.
Your ideations do not have to be drawn in orthographic view, nor perspective. Draw however you feel comfortable and think '''portrays the shapes accurately!'''
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For armour claims it's recommended to draw directly on top of the in game models. You can find the model turnarounds pinned to the 2D discord channel.
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Your ideations do not have to be drawn in orthographic view, nor perspective. Draw however you feel comfortable and think portrays the shapes accurately!
  
 
<center>{{note|'''Once you've come up with ideations, post them for feedback. Please number your designs.'''}}</center>
 
<center>{{note|'''Once you've come up with ideations, post them for feedback. Please number your designs.'''}}</center>
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=== A dance of reviews and revisions (Iterations) ===
 
=== A dance of reviews and revisions (Iterations) ===
  
Once you've come up with enough ideas, submit them to the Concept Art discord channel. A teacher will give you feedback ''(as soon as one is available)'' on your design and how you may improve your work.  
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Once you've come up with enough ideas, you submit them to the Concept Art discord channel.  
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A teacher will give you feedback ''(as soon as one is available)'' on your design and how you may improve your work.  
 
They may also suggest you read a tutorial or watch a video for your own improvement. ''Self reflection is important. Which designs do you like and why? Do you feel you're following the prompt accurately? Reflect on your own progress.''  
 
They may also suggest you read a tutorial or watch a video for your own improvement. ''Self reflection is important. Which designs do you like and why? Do you feel you're following the prompt accurately? Reflect on your own progress.''  
  
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==No previous art experience?==
 
==No previous art experience?==
  
No problem. We recommend you avoid starting with a concept claim and follow these resources instead:
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No problem. Everyone starts somewhere. If you have no previous experience with 2D art, there are a few different ways to get started.
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We recommend you avoid starting with a concept claim and follow these resources instead:
  
 
*[https://drawabox.com/ Drawabox] - RECOMMENDED. Drawabox is perfect for beginners and novices alike, and especially great for folks who use traditional tools. This course will teach you control, perspective, and construction of shapes. Show us your finished lessons in the discord!
 
*[https://drawabox.com/ Drawabox] - RECOMMENDED. Drawabox is perfect for beginners and novices alike, and especially great for folks who use traditional tools. This course will teach you control, perspective, and construction of shapes. Show us your finished lessons in the discord!

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