Editing Arcane University:Concept Art

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*Use references for everything. Yes, '''everything'''.  
 
*Use references for everything. Yes, '''everything'''.  
 
*Sometimes you may work on something that is outside your comfort zone. Prioritize the concept over your own interests and influences (f.ex. if you're designing a lion, don't concept an elephant).  
 
*Sometimes you may work on something that is outside your comfort zone. Prioritize the concept over your own interests and influences (f.ex. if you're designing a lion, don't concept an elephant).  
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*When designing living beings, always consider their environment, living conditions, predator/prey, herbivore/omnivore/carnivore/scavenger as all these factors will impact their biology. A great concept is both believable and unbelievable.
 
*There is no shame in giving up a claim. You're doing this for fun and if your concept isn't giving you joy, consider giving it up for a different one. (Try to not do this too often though).  
 
*There is no shame in giving up a claim. You're doing this for fun and if your concept isn't giving you joy, consider giving it up for a different one. (Try to not do this too often though).  
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*It's important to not go back on your concept - always move forward.
 
#Number your designs.
 
#Number your designs.
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*When designing armour, use the '''model turnarounds''' available in the 2D channel pinned messages.
 
*Experiment with shapes: use circular shapes on 1 design variation, square shapes on another and triangles on another for example.  
 
*Experiment with shapes: use circular shapes on 1 design variation, square shapes on another and triangles on another for example.  
 
*'''Zoom out regularly'''.
 
*'''Zoom out regularly'''.

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