Editing Arcane University:CK-CMD for Skyrim
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 55: | Line 55: | ||
*'''FBX -> Nif''' | *'''FBX -> Nif''' | ||
**While ck-cmd can automatically separate objects with multiple materials on export, it duplicates many vertices in the process. Instead, simply separate each object by material before export. | **While ck-cmd can automatically separate objects with multiple materials on export, it duplicates many vertices in the process. Instead, simply separate each object by material before export. | ||
+ | **bhkCollisionObject nodes seem to have the ACTIVE and SET_LOCAL flags enabled by default. For most static meshes, they should be ACTIVE and SYNC_ON_UPDATE instead | ||
+ | **bhkCompressedMeshShape nodes are generated with an empty "Target" field. This should match the "Target" field of the bhkCollisionObject (usually the root node). | ||
==Links== | ==Links== |