Difference between revisions of "Arcane University:Implementation"

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m (Formatted AU namespace link and linked to Bethesda quest tutorial.)
(Added examples of tasks and 'background skills' useful/needed for implementation.)
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Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment.
 
Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment.
 
It is the most important and diverse task for Skyrim modding. A good entry to implementation is the [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor official Bethesda Quest tutorial]. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an ''entry''. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks.
 
It is the most important and diverse task for Skyrim modding. A good entry to implementation is the [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor official Bethesda Quest tutorial]. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an ''entry''. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks.
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Things you may be doing as an implementer are:
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*Creating complex quests, sometimes with branching paths
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*Working with the Story manager to create radiant quests
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*Creating scenes, where NPCs talk with each other
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*Creating NPC packages or schedules
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*Creating magic effects or perks
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*Working with more complex NIFs
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Fundamental to many of these are the following:
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*Being comfortable working with the Papyrus scripting engine
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*Being able to troubleshoot when something does not work as intended.
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*As part of the former, reading through documentation such as the Creation Kit wiki or other sources.
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It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs.
  
 
== General Workflow ==
 
== General Workflow ==
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== Asset-specific Tutorials ==
 
== Asset-specific Tutorials ==

Revision as of 17:07, 27 June 2020

< Arcane University

This is the main page of the Beyond Skyrim Arcane University Implementation tutorials.

Expectation

Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. It is the most important and diverse task for Skyrim modding. A good entry to implementation is the official Bethesda Quest tutorial. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an entry. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks.

Things you may be doing as an implementer are:

  • Creating complex quests, sometimes with branching paths
  • Working with the Story manager to create radiant quests
  • Creating scenes, where NPCs talk with each other
  • Creating NPC packages or schedules
  • Creating magic effects or perks
  • Working with more complex NIFs

Fundamental to many of these are the following:

  • Being comfortable working with the Papyrus scripting engine
  • Being able to troubleshoot when something does not work as intended.
  • As part of the former, reading through documentation such as the Creation Kit wiki or other sources.

It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs.

General Workflow

Asset-specific Tutorials

Tool-specific Guidelines and Links