Difference between revisions of "Arcane University:World Heightmap Creation"

The Beyond Skyrim Wiki — Hosted by UESP
Jump to: navigation, search
(General considerations)
(General considerations)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
Arcane University:World Heightmap Creation
 
Arcane University:World Heightmap Creation
  
Producting Height Maps
+
Producing height maps means to develop a greyscale map either through painting in a 2D-Tool or by sculpting in a 3D-Tool. Then, the converted greyscale heightmap can be imported in Creation Kit to generate a new huge worldspace; and the heightmap is then rendered as 3d-Terrain.
 +
 
 +
[[File:World3.jpg]]
 +
[[File:world1.jpg]]
 
==General considerations==
 
==General considerations==
 
* 1) <http://wiki.tesnexus.com/index.php/Creating_an_Exterior_Worldspace>
 
* 1) <http://wiki.tesnexus.com/index.php/Creating_an_Exterior_Worldspace>
 
* 2) <https://www.reddit.com/r/skyrimmods/comments/cgexz4/how_to_create_a_large_worldspace/>
 
* 2) <https://www.reddit.com/r/skyrimmods/comments/cgexz4/how_to_create_a_large_worldspace/>
 
* 3) <http://hoddminir.blogspot.com/2012/02/from-heightmap-to-worldspace-in-skyrim.html>
 
* 3) <http://hoddminir.blogspot.com/2012/02/from-heightmap-to-worldspace-in-skyrim.html>
 +
* 4) <https://forsakenaskyrimmod.wordpress.com/2018/03/18/a-new-heightmap/>
 +
 +
 +
You want to create a picture that is maximum 4096 x 4096 pixels, perhaps 1024 x 1024 pixels in size.
 +
It is supposed to be a greyscale map with a monochrome layer and an alpha channel in RAW formate and 72dpi.
 +
[[File:Newhmsettings.png]]
 +
 +
This file can be painted by hand (Photoshop, GIMP) or loaded from map scanners (real world pages like terrain party) and then be refined optionally by tools like worldmaker etc (for realistic slopes of elevation etc).
 +
Then, you would import the file to TESAnwynn tool and convert so that it is usable with Creation Kit.
 +
Finally you import the file to Creation Kit and generate the heightmap.
  
 
==CreationKit==
 
==CreationKit==
Line 18: Line 31:
 
sculpt, render heightmap, import to CK
 
sculpt, render heightmap, import to CK
 
* 1) <https://www.youtube.com/watch?v=BXDSfrzR0zI>  
 
* 1) <https://www.youtube.com/watch?v=BXDSfrzR0zI>  
 +
== TES ANWYNN ==
 +
http://www.oceanlightwave.com/morrowind/TESAnnwyn.html
 +
 +
Try 11:
 +
''the following command is sait to work nicely:''
 +
tesannwyn -i Skyrim -p 1 -b 16 -d 512x512 -l -16048,32760 C:\Users\LBoeg\Documents\_ModFiles\Testing\HeightmapNaariel_512x512_16bit_72dpi_greyscale_04.raw
 +
 +
== RAW FILE CONVERSION ==
 +
you want to have your heightmap as a 16 Bit RAW picture formate file, and some online converters are available as well as some plugins. Try to search for "PNG to RAW" converter or similar;
 +
note that conversion only works if you previously converted to greyscale mode (removed RGB channels, so there is a monochrome channel and an alpha channel).
 +
Also, the editor is said to be able to load 1024 x 1024 to 4096 x 4096 pixel pictures. Skyrim has about 3000 x 3900, of which not all landscape is accessible. So the size scale below 4k should be fine;
 +
and for bigger worldspaces, at least in x direction, there are glitches like the "sinking into ground" bug.
 +
 
==External Tools==  
 
==External Tools==  
 
* 1) <https://www.3d-map-generator.com/3d-map-generator-3d-mapper-shop/>
 
* 1) <https://www.3d-map-generator.com/3d-map-generator-3d-mapper-shop/>

Latest revision as of 09:31, 30 November 2021

Arcane University:World Heightmap Creation

Producing height maps means to develop a greyscale map either through painting in a 2D-Tool or by sculpting in a 3D-Tool. Then, the converted greyscale heightmap can be imported in Creation Kit to generate a new huge worldspace; and the heightmap is then rendered as 3d-Terrain.

World3.jpg World1.jpg

General considerations[edit]


You want to create a picture that is maximum 4096 x 4096 pixels, perhaps 1024 x 1024 pixels in size. It is supposed to be a greyscale map with a monochrome layer and an alpha channel in RAW formate and 72dpi. Newhmsettings.png

This file can be painted by hand (Photoshop, GIMP) or loaded from map scanners (real world pages like terrain party) and then be refined optionally by tools like worldmaker etc (for realistic slopes of elevation etc). Then, you would import the file to TESAnwynn tool and convert so that it is usable with Creation Kit. Finally you import the file to Creation Kit and generate the heightmap.

CreationKit[edit]

Gimp[edit]

Paint heightmap and import to CK

Blender[edit]

sculpt, render heightmap, import to CK

TES ANWYNN[edit]

http://www.oceanlightwave.com/morrowind/TESAnnwyn.html

Try 11: the following command is sait to work nicely: tesannwyn -i Skyrim -p 1 -b 16 -d 512x512 -l -16048,32760 C:\Users\LBoeg\Documents\_ModFiles\Testing\HeightmapNaariel_512x512_16bit_72dpi_greyscale_04.raw

RAW FILE CONVERSION[edit]

you want to have your heightmap as a 16 Bit RAW picture formate file, and some online converters are available as well as some plugins. Try to search for "PNG to RAW" converter or similar; note that conversion only works if you previously converted to greyscale mode (removed RGB channels, so there is a monochrome channel and an alpha channel). Also, the editor is said to be able to load 1024 x 1024 to 4096 x 4096 pixel pictures. Skyrim has about 3000 x 3900, of which not all landscape is accessible. So the size scale below 4k should be fine; and for bigger worldspaces, at least in x direction, there are glitches like the "sinking into ground" bug.

External Tools[edit]


Disclaimer: Page is in the build-up phase and can use your feedback! thank you. We also are not responsible for third party content and external websites. use at your own risk. [Category:Level Design]