Difference between revisions of "Arcane University:Implementation"
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== Implementation Lesson Plan == | == Implementation Lesson Plan == | ||
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+ | === Quests/Dialogue/NPCs === | ||
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+ | * [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest Quest Implementation - Basic (Creation Kit Wiki)] | ||
+ | * [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Packages Quest Implementation - Intermediate (Creation Kit Wiki)] | ||
+ | * [[Arcane University:Voice Line Implementation|Voice Line Implementation]] (To come) | ||
+ | * [[Arcane University:Random Encounters|Random Encounters]] (To come) | ||
+ | * [[Arcane University:NPC Packages|NPC Packages]] (To come---CK Wiki's "Quest Implementation - Intermediate" introduces this for now) | ||
+ | * [[AU:Seq Guide|Seq Guide]] | ||
=== 3D/NIF Implementation === | === 3D/NIF Implementation === | ||
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* [[Arcane University:Magic Effects & Spells|Magic Effects & Spells]] (To come) | * [[Arcane University:Magic Effects & Spells|Magic Effects & Spells]] (To come) | ||
* [[Arcane University:Perks|Perks]] (To come) | * [[Arcane University:Perks|Perks]] (To come) | ||
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=== Misc. Other Tutorials === | === Misc. Other Tutorials === |
Revision as of 14:45, 22 November 2020
This is the main page of the Beyond Skyrim Arcane University Implementation tutorials. It is structured in three subdivisions:
Contents
Expectation
Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. It is the most important and diverse task for Skyrim modding. A good entry to implementation is the official Bethesda Quest tutorial. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an entry. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks.
Things you may be doing as an implementer are:
- Creating complex quests, sometimes with branching paths
- Working with the Story manager to create radiant quests
- Creating scenes, where NPCs talk with each other
- Creating NPC packages or schedules
- Creating magic effects or perks
- Working with more complex NIFs
Fundamental to many of these are the following:
- Being comfortable working with the Papyrus scripting engine
- Being able to troubleshoot when something does not work as intended.
- As part of the former, reading through documentation such as the Creation Kit wiki or other sources.
It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs.
Implementation Lesson Plan
Quests/Dialogue/NPCs
- Quest Implementation - Basic (Creation Kit Wiki)
- Quest Implementation - Intermediate (Creation Kit Wiki)
- Voice Line Implementation (To come)
- Random Encounters (To come)
- NPC Packages (To come---CK Wiki's "Quest Implementation - Intermediate" introduces this for now)
- Seq Guide
3D/NIF Implementation
- Static/Havok Objects (To come)
- Animated Objects (To come)
- Grasses
- Tree Animations
- Weapons (To come)
- Armors (To come)
- Creatures (Vanilla Skeleton) (To come)
- Creatures (Custom Skeleton) (To come)
- Decals (To come)
- LOD Model Creation (External Link)
Game Mechanics
- Weathers
- Implementing a Custom Creature Race (Youtube)
- Custome Creature Sound Effects (External Link)
- Magic Effects & Spells (To come)
- Perks (To come)