Editing Arcane University:Outfit Studio Export

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*Outfit Studio adds bones even to static meshes. To remove them you can select a bone in the branch view and use Ctrl+Del to remove it.
 
*Outfit Studio adds bones even to static meshes. To remove them you can select a bone in the branch view and use Ctrl+Del to remove it.
 
*Adding any missing textures can be done within the BSShaderTextureSet. This is a child of (BS/Ni)TriShape > BsShaderProperty.  
 
*Adding any missing textures can be done within the BSShaderTextureSet. This is a child of (BS/Ni)TriShape > BsShaderProperty.  
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*Adding [[AU:Mesh Collisions|collision data]].
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*Adding collision is specified in the [[AU:NIF Collision Creation|NIF Collision Creation]] tutorial.
 
*If you created an outfit which does not occupy (only) the entire body, like a helmet, then you need to change the Partition. The Partition indicates to the game what slot it occupies, and therefore which other equipment cannot be worn at the same time. Outfit Studio normally sets the partition to the body slot (32). If you are unsure of what it should be, look at a mesh which occupies the same space. You can find and change the partition under the NiTriShape > BSDismemberSkinInstance.
 
*If you created an outfit which does not occupy (only) the entire body, like a helmet, then you need to change the Partition. The Partition indicates to the game what slot it occupies, and therefore which other equipment cannot be worn at the same time. Outfit Studio normally sets the partition to the body slot (32). If you are unsure of what it should be, look at a mesh which occupies the same space. You can find and change the partition under the NiTriShape > BSDismemberSkinInstance.
  
 
[[File:Partition_Location.png|Partition Location]]
 
[[File:Partition_Location.png|Partition Location]]

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