Editing Arcane University:Implementation of Custom Animations

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== Tools ==
 
== Tools ==
: 1. '''ck-cmd'''. An up to date build, preferably from SpectralPlatypus' fork, is required for custom creature implementation. Can be downloaded from [https://github.com/SpectralPlatypus/ck-cmd/actions/workflows/cmake.yml github].<br>Although it is now recommended to use ck-gui and its graphical user interface, this guide was written for the old way of using ck-cmd as a command line tool. The following commands are useful for animation implementation:
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: 1. '''ck-cmd'''. An up to date build, preferably from SpectralPlatypus' fork, is required for custom creature implementation. Can be downloaded from the [github https://github.com/SpectralPlatypus/ck-cmd/actions/workflows/cmake.yml].<br>Although it is now recommended to use ck-gui and its graphical user interface, this guide was written for the old way of using ck-cmd as a command line tool. The following commands are useful for animation implementation:
 
:: 1) '''convert'''. Used for conversion between binary and xml representation of Havok (.hkx) files.
 
:: 1) '''convert'''. Used for conversion between binary and xml representation of Havok (.hkx) files.
 
::: '''convert <input file path> -o <output file path> -v WIN32 -f SAVE_DEFAULT''' — to convert xml to Skyrim LE hkx.
 
::: '''convert <input file path> -o <output file path> -v WIN32 -f SAVE_DEFAULT''' — to convert xml to Skyrim LE hkx.

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