Editing Arcane University:Implementation of Custom Animations
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
== Tools == | == Tools == | ||
− | : 1. '''ck-cmd'''. An up to date build, preferably from SpectralPlatypus' fork, is required for custom creature implementation. Can be downloaded from [https://github.com/SpectralPlatypus/ck-cmd/actions/workflows/cmake.yml | + | : 1. '''ck-cmd'''. An up to date build, preferably from SpectralPlatypus' fork, is required for custom creature implementation. Can be downloaded from the [https://github.com/SpectralPlatypus/ck-cmd/actions/workflows/cmake.yml].<br>Although it is now recommended to use ck-gui and its graphical user interface, this guide was written for the old way of using ck-cmd as a command line tool. The following commands are useful for animation implementation: |
:: 1) '''convert'''. Used for conversion between binary and xml representation of Havok (.hkx) files. | :: 1) '''convert'''. Used for conversion between binary and xml representation of Havok (.hkx) files. | ||
::: '''convert <input file path> -o <output file path> -v WIN32 -f SAVE_DEFAULT''' — to convert xml to Skyrim LE hkx. | ::: '''convert <input file path> -o <output file path> -v WIN32 -f SAVE_DEFAULT''' — to convert xml to Skyrim LE hkx. |