Editing Arcane University:Editing Animation Skeletons
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 256: | Line 256: | ||
• If two subsequent bones rotate similar amounts at the same time, such as the Neck1 and Neck2 bones on the chicken, you can rotate them so that they will cancel each other out along one axis, but both not on the perpendicular axis. If a vertex is rigged equally to each of these bones, it can create the effect of a translation instead of a rotation. For the vvardvark (animated gif at top of page) I’ve set them up to partially cancel, letting the tongue dart forward and back. | • If two subsequent bones rotate similar amounts at the same time, such as the Neck1 and Neck2 bones on the chicken, you can rotate them so that they will cancel each other out along one axis, but both not on the perpendicular axis. If a vertex is rigged equally to each of these bones, it can create the effect of a translation instead of a rotation. For the vvardvark (animated gif at top of page) I’ve set them up to partially cancel, letting the tongue dart forward and back. | ||
− | [[Category:Arcane University| ]][[Category:Arcane University-3D Art| ]][[Category:Arcane University-Animation]] | + | [[Category:Arcane University| ]][[Category:Arcane University-3D Art| ]][[Category:Arcane University-3d-Animation]] |