Editing Arcane University:Dialogue Systems for Writers

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Persuade simply checks the Player's Speech skill. There is one dialogue option which has '''(Persuade)''' added at the end. This branches into further dialogue in case the Player's Speech exceeds a required value, or (in vanilla writing) a single line of dialogue in case it doesn't, booting the Player back to the previous options.
 
Persuade simply checks the Player's Speech skill. There is one dialogue option which has '''(Persuade)''' added at the end. This branches into further dialogue in case the Player's Speech exceeds a required value, or (in vanilla writing) a single line of dialogue in case it doesn't, booting the Player back to the previous options.
  
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The Speech levels that can be used as a check are Very Easy (10), Easy (25), Average (50), Hard (75) and Very Hard (100). Note that the Very Easy difficulty is below the minimum starting skill value of 15, so it can only be failed with mods or some speech-reducing ailment (although in vanilla, these still always have failure lines). The ''Persuasion'' perk in the Speech tree will lower each of these thresholds by 30%, so that a Speech skill of 70 is enough to pass Very Hard checks.
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The Speech levels that can be used as a check are 10 (Very Easy), 25 (Easy), 50 (Average), 75 (Hard) and 100 (Very Hard). Note that the Very Easy difficulty is below the minimum starting skill value of 15, so it can only be failed with mods or some speech-reducing ailment (although in vanilla, these still always have failure lines). The ''Persuasion'' perk in the Speech tree will lower each of these thresholds by 30%, so that a Speech skill of 70 is enough to pass Very Hard checks.
  
 
:::: '''Implementer's note''': When implementing conditions on speech checks, always compare with the relevant global (e.g. SpeechAverage, SpeechHard) instead of typing in the threshold directly. These globals are scripted to change upon acquiring the ''Persuasion'' perk, so setting the numbers manually will cause the perk not to work. This is also why writers mustn't specify values other than the aforementioned five.
 
:::: '''Implementer's note''': When implementing conditions on speech checks, always compare with the relevant global (e.g. SpeechAverage, SpeechHard) instead of typing in the threshold directly. These globals are scripted to change upon acquiring the ''Persuasion'' perk, so setting the numbers manually will cause the perk not to work. This is also why writers mustn't specify values other than the aforementioned five.

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