Difference between revisions of "Arcane University:LOD Model Creation"

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(table)
("creating lod models" outline)
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{| class="wikitable sortable"
+
*what is lod used for
!3D Software
+
**arch
!Free?
+
**trees
!Modeling
+
**landscape objects
!Sculpting
+
!Baking
+
!Texturing
+
|-
+
|3ds Max||No||Yes||?||?||?
+
|-
+
|Blender||Yes||Yes||Yes||Yes||Yes
+
|-
+
|Maya||No||Yes||?||?||?
+
|-
+
|Substance Painter||*||No||No||Yes||Yes
+
|}
+
  
bad
+
*polycounts
 +
*texture size
 +
*features supported by LOD
 +
**spec
 +
**vertex colors
 +
**alpha
 +
**glow
 +
**no animation
 +
***if you NEED it, use the "full LOD" option. use sparingly
 +
 
 +
*methods overview
 +
**decimate with custom model
 +
***best for things that are already baked, or unique architecture
 +
***exactly the same workflow as baking a low poly
 +
**decimate and adjust UVs
 +
***good for things that use tiling textures
 +
 
 +
*see also
 +
**how lod works
 +
**how to generate lod for a worldspace

Revision as of 20:07, 6 June 2021

  • what is lod used for
    • arch
    • trees
    • landscape objects
  • polycounts
  • texture size
  • features supported by LOD
    • spec
    • vertex colors
    • alpha
    • glow
    • no animation
      • if you NEED it, use the "full LOD" option. use sparingly
  • methods overview
    • decimate with custom model
      • best for things that are already baked, or unique architecture
      • exactly the same workflow as baking a low poly
    • decimate and adjust UVs
      • good for things that use tiling textures
  • see also
    • how lod works
    • how to generate lod for a worldspace