Goblin Gear

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The tribal society of Goblins gives way to primitive weapons and armor.

Weapons[edit]

These weapons are commonly carried by most Goblin variants. They can all be upgraded using 1 iron ingot.

Name Damage Weight Value ID
Goblin Sword 8 13 25 08602640
Goblin War Axe 9 14 35 08602683

Armor[edit]

Many Goblins carry shields into battle. These shields are classified as heavy armor.

Name Defense Weight Value ID
Goblin Shield 22 13 10 0860263E

Magic Staves[edit]

Goblin Shamans and Seers carry these arcane staves.

Conjuration[edit]

Name Weight Value Effect ID
Goblin Staff of the Familiar 8 926 Summons a Familiar for 60 seconds wherever the caster is pointing.

Destruction[edit]

Name Weight Value Effect ID
Goblin Staff of Chain Lightning 8 1494 Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Goblin Staff of Fireballs 8 576 A blast of fire that does 40 points of damage. Targets on fire take extra damage.
Goblin Staff of Firebolts 8 456 A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Goblin Staff of Flames 8 183 A gout of fire that does 8 points per second. Targets on fire take extra damage.
Goblin Staff of Frostbite 8 198 A blast of cold that does 8 points of damage per second to Health and Stamina.
Goblin Staff of Ice Spikes 8 511 A spike of ice that does 25 points of frost damage to Health and Stamina.
Goblin Staff of Ice Storms 8 1401 A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
Goblin Staff of Icy Spear 8 2931 A spear of ice that does 60 points of frost damage to Health and Stamina.
Goblin Staff of Incinerate 8 2750 A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Goblin Staff of Sparks 8 218 Lightning that does 8 points of shock damage to Health and Magicka per second.
Goblin Staff of Thunder Bolts 8 3111 A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.