Editing Arcane University:World space synchronization

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 205: Line 205:
 
=== Final checks and extras ===
 
=== Final checks and extras ===
  
You independently created a patch plugin for landscape and another one for references; you may as well merge them together. If base objects from the origin esm are still in use, you can detect them by right clicking your plugin, and applying the built-in script "Report masters", then selecting your origin esm. This will list all such references and what base objects they use, and also LAND records where an incompatible land texture is used (look for mentions of "/ Layers" in the xEdit output); but frustratingly, it will not list the land texture itself.
+
You independently created a patch plugin for landscape and another one for references; you may as well merge them together. If base objects from the origin esm are still in use, you can detect them by right clicking your plugin, and applying the script "Report masters", then selecting your origin esm. This will list all such references and what base objects they use, and also LAND records where an incompatible land texture is used; but frustratingly, it will not list the land texture itself.
  
 
To replace base objects, you can still use the script shown above in the Preparation section. After everything is replaced as needed, right click on your patch plugin and select "Clean masters". If nothing from the origin esm is used anymore, then it will now be removed as master and the plugin can be merged.
 
To replace base objects, you can still use the script shown above in the Preparation section. After everything is replaced as needed, right click on your patch plugin and select "Clean masters". If nothing from the origin esm is used anymore, then it will now be removed as master and the plugin can be merged.

Please note that all contributions to Beyond Skyrim are considered to be released under the Creative Commons Attribution-ShareAlike (see Beyond Skyrim Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: