Difference between revisions of "Arcane University:World Heightmap Creation"

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(General considerations)
(TES ANWYNN)
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* 1) <https://www.youtube.com/watch?v=BXDSfrzR0zI>  
 
* 1) <https://www.youtube.com/watch?v=BXDSfrzR0zI>  
 
== TES ANWYNN ==
 
== TES ANWYNN ==
 +
http://www.oceanlightwave.com/morrowind/TESAnnwyn.html
 +
 
Try 11:
 
Try 11:
the following command is sait to work nicely:
+
''the following command is sait to work nicely:''
 
tesannwyn -i Skyrim -p 1 -b 16 -d 512x512 -l -16048,32760 C:\Users\LBoeg\Documents\_ModFiles\Testing\HeightmapNaariel_512x512_16bit_72dpi_greyscale_04.raw
 
tesannwyn -i Skyrim -p 1 -b 16 -d 512x512 -l -16048,32760 C:\Users\LBoeg\Documents\_ModFiles\Testing\HeightmapNaariel_512x512_16bit_72dpi_greyscale_04.raw
  

Revision as of 13:25, 30 November 2021

Arcane University:World Heightmap Creation

Producing height maps means to develop a greyscale map either through painting in a 2D-Tool or by sculpting in a 3D-Tool. Then, the converted greyscale heightmap can be imported in Creation Kit to generate a new huge worldspace; and the heightmap is then rendered as 3d-Terrain.

World3.jpg World1.jpg

General considerations

CreationKit

Gimp

Paint heightmap and import to CK

Blender

sculpt, render heightmap, import to CK

TES ANWYNN

http://www.oceanlightwave.com/morrowind/TESAnnwyn.html

Try 11: the following command is sait to work nicely: tesannwyn -i Skyrim -p 1 -b 16 -d 512x512 -l -16048,32760 C:\Users\LBoeg\Documents\_ModFiles\Testing\HeightmapNaariel_512x512_16bit_72dpi_greyscale_04.raw

RAW FILE CONVERSION

you want to have your heightmap as a 16 Bit RAW picture formate file, and some online converters are available as well as some plugins. Try to search for "PNG to RAW" converter or similar; note that conversion only works if you previously converted to greyscale mode (removed RGB channels, so there is a monochrome channel and an alpha channel). Also, the editor is said to be able to load 1024 x 1024 to 4096 x 4096 pixel pictures. Skyrim has about 3000 x 3900, of which not all landscape is accessible. So the size scale below 4k should be fine; and for bigger worldspaces, at least in x direction, there are glitches like the "sinking into ground" bug.

External Tools


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