Editing Arcane University:Nifskope Hinge Constraints

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 47: Line 47:
  
 
Then, the same will need to be done for '''Axle B''' properties in semi-automated ways. These are the same as their Axle A counterparts except '''expressed in the coordinate system of the second entity'''. On your hinge constraint, right click, then Havok, then A -> B will translate the values of Axle A, Pivot A etc in B's coordinate system.
 
Then, the same will need to be done for '''Axle B''' properties in semi-automated ways. These are the same as their Axle A counterparts except '''expressed in the coordinate system of the second entity'''. On your hinge constraint, right click, then Havok, then A -> B will translate the values of Axle A, Pivot A etc in B's coordinate system.
This works fine for Axle B and Perp Axle in B1 and B2. Note: In NifSkope 2.0 Dev7 (or before) the A -> B spell gives incorrect result for Pivot B: the result given is 10 times too big. To correct it, divide the Pivot B values by 10. This issue is fixed in dev8 or later.
+
This works fine for Axle B and Perp Axle in B1 and B2. However, the A -> B spell gives incorrect result for Pivot B: the result given is 10 times too big. To correct it, divide the Pivot B values by 10.
  
 
Finally, set '''Min Angle''' and '''Max Angle''' to limit the range of the constraint (in radians, not degrees), and the '''Max Friction''', which will define how strong the constraint will slow/resist the movement.  
 
Finally, set '''Min Angle''' and '''Max Angle''' to limit the range of the constraint (in radians, not degrees), and the '''Max Friction''', which will define how strong the constraint will slow/resist the movement.  

Please note that all contributions to Beyond Skyrim are considered to be released under the Creative Commons Attribution-ShareAlike (see Beyond Skyrim Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: