Editing Arcane University:Nifskope Hinge Constraints
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Then, the same will need to be done for '''Axle B''' properties in semi-automated ways. These are the same as their Axle A counterparts except '''expressed in the coordinate system of the second entity'''. On your hinge constraint, right click, then Havok, then A -> B will translate the values of Axle A, Pivot A etc in B's coordinate system. | Then, the same will need to be done for '''Axle B''' properties in semi-automated ways. These are the same as their Axle A counterparts except '''expressed in the coordinate system of the second entity'''. On your hinge constraint, right click, then Havok, then A -> B will translate the values of Axle A, Pivot A etc in B's coordinate system. | ||
− | This works fine for Axle B and Perp Axle in B1 and B2. | + | This works fine for Axle B and Perp Axle in B1 and B2. However, the A -> B spell gives incorrect result for Pivot B: the result given is 10 times too big. To correct it, divide the Pivot B values by 10. |
Finally, set '''Min Angle''' and '''Max Angle''' to limit the range of the constraint (in radians, not degrees), and the '''Max Friction''', which will define how strong the constraint will slow/resist the movement. | Finally, set '''Min Angle''' and '''Max Angle''' to limit the range of the constraint (in radians, not degrees), and the '''Max Friction''', which will define how strong the constraint will slow/resist the movement. |