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| If your bhkRigidBodies and the rest of your Nif architecture is properly setup, your constraint should now work in-game. | | If your bhkRigidBodies and the rest of your Nif architecture is properly setup, your constraint should now work in-game. |
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− | As further reference, check https://wiki.beyondskyrim.org/wiki/Arcane_University:Nif_Implementation.
| + | [[Category:Arcane University-Animation| ]] |
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− | ==specific topics tutorials==
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− | ===volume physics===
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− | * Nif data formate and its structure: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format
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− | * making a simple mesh rotation animation with Nifskope https://www.youtube.com/watch?v=YmGVknCC_a8
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− | * adjusting size, scale and position of nitrishapes in nifskope: https://www.youtube.com/watch?v=C9rlBDrfSP8
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− | * Animate Static Objects: https://www.youtube.com/watch?v=1lkrX3HYSDc
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− | * Animate Static Objects via NiTransformController: https://www.youtube.com/watch?v=pYcAA09yygI
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− | * copy animations to custom nif: https://www.youtube.com/watch?v=SodgAvvEjwQ
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− | * Shader implementation (Fire on a hut): https://www.youtube.com/watch?v=nGO0gwFwnLs
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− | ===surface rendering===
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− | * DDS texture formate https://wiki.beyondskyrim.org/wiki/Arcane_University:DDS_Data_Format
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− | * editing the UV map https://www.youtube.com/watch?v=1u51yDEGzmQ
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− | * making a simple rotation animation with a texture via UV map in Nifskope https://www.youtube.com/watch?v=CBlaY5keZRg
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− | * placing textures on a nitrishape via nifskope including UV map adjustments: https://www.youtube.com/watch?v=kbnE5MZhdOE
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− | [[Category:Arcane University-Animation| ]][[Category:Arcane University-Implementation| ]] | + | |