Editing Arcane University:NIF Data Format
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[[File:envShader1.png]] | [[File:envShader1.png]] | ||
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[[File:EnvShader2.png]] | [[File:EnvShader2.png]] | ||
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[[File:EnvShader3.png]] | [[File:EnvShader3.png]] | ||
− | + | Examples: Dwemer armour only with slot 1 and slot 2 (diffuse and normal); Dwemer armour with additional m map in slot 6; Dwemer armour with additional cube map on top of that in slot 5. Ice: Example of BSLightingshaderproperties controller settings. The ice profits from a detailed normal map with a spec map and the resulting specularity and gloss can be set only by these. An ice cubemap is used in slot 5, but no material map in slot 6. | |
For how to work on the material map for the roughness and metallic shine, see https://www.youtube.com/watch?v=DWs9rDpA5tQ | For how to work on the material map for the roughness and metallic shine, see https://www.youtube.com/watch?v=DWs9rDpA5tQ |