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[[File:envShader1.png]]
 
[[File:envShader1.png]]
 
Dwemer armour only with slot 1 and slot 2 (diffuse and normal); Dwemer armour with additional m map in slot 6; Dwemer armour with additional cube map on top of that in slot 5.
 
 
 
[[File:EnvShader2.png]]
 
[[File:EnvShader2.png]]
 
Ice: Example of BSLightingshaderproperties controller settings. The ice profits from a detailed normal map with a spec map and the resulting specularity and gloss can be set only by these. An ice cubemap is used in slot 5, but no material map in slot 6.
 
 
 
[[File:EnvShader3.png]]
 
[[File:EnvShader3.png]]
  
A typical metal texture set for Skyrim: the rendering will make the diffuse appear much brighter. A lot of detail is being baked into the diffuse. Finally, the sword appears silver-metallic in the game engine.
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Examples: Dwemer armour only with slot 1 and slot 2 (diffuse and normal); Dwemer armour with additional m map in slot 6; Dwemer armour with additional cube map on top of that in slot 5. Ice: Example of BSLightingshaderproperties controller settings. The ice profits from a detailed normal map with a spec map and the resulting specularity and gloss can be set only by these. An ice cubemap is used in slot 5, but no material map in slot 6.
  
 
For how to work on the material map for the roughness and metallic shine, see https://www.youtube.com/watch?v=DWs9rDpA5tQ
 
For how to work on the material map for the roughness and metallic shine, see https://www.youtube.com/watch?v=DWs9rDpA5tQ

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