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==Baking== | ==Baking== | ||
− | Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with high surface information (good level of detail) but only using very few vertices (points) so the engine can render it at good | + | Baking is the process of taking a high poly mesh and copying its information into a shader which is being used to create a normal map. This way, a mesh can be rendered with high surface information (good level of detail) but only using very few vertices (points) so the engine can render it at good performanc. The normal map appears to be a 3d detail but is actually a surface. |
== Baking options == | == Baking options == | ||
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==See Also== | ==See Also== | ||
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* [https://www.youtube.com/watch?v=kGszEIT4Kww The Fundamentals of Perfect Baking (Youtube)] | * [https://www.youtube.com/watch?v=kGszEIT4Kww The Fundamentals of Perfect Baking (Youtube)] | ||
* [[Arcane_University:3D_Art#3D_baking_programs|3D Baking Programs]] | * [[Arcane_University:3D_Art#3D_baking_programs|3D Baking Programs]] | ||
[[Category:Arcane University-3D Art| ]] [[Category:Arcane University-Method| ]] | [[Category:Arcane University-3D Art| ]] [[Category:Arcane University-Method| ]] |