Difference between revisions of "Arcane University:Nif implementation"

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** [[AU:NetImmerse Format/BSEffectShaderProperty|BSEffectShaderProperty]]: Effect Shader settings and flags
 
** [[AU:NetImmerse Format/BSEffectShaderProperty|BSEffectShaderProperty]]: Effect Shader settings and flags
 
* [[AU:Collision|Collision]] and physics settings
 
* [[AU:Collision|Collision]] and physics settings
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* [[AU:DDS Data Format|DDS Data Format]]: Overview of the DDS format Skyrim uses for textures
  
 
==Tutorials==
 
==Tutorials==

Revision as of 15:21, 1 December 2025

< Arcane University:Implementation
Implementation
Departments
Quests
Nifs
Mechanics

In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to nifs, and textures to DDS, if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx. For the basic process of asset implementation, see Intro to Asset Implementation

Reference pages

Tutorials

Weapons

Animated objects

Constraints

Importing/exporting

Import/Export tools