Arcane University:Software

This is the main page of the software tools being used for Beyond Skyrim.

Level Design & Implementation

 * Creation Kit
 * Legendary Edition/32 bit version (Steam)
 * Special Edition/64 bit version (Bethesda.net Launcher)
 * Papyrus Compiler (link)
 * Scripting tools
 * Notepad++: text editor
 * Sublime: text editor
 * xEdit: Editing .esm and .esp files with more flexibility, resolving plugin conflicts
 * xLODGen
 * DynDOLOD
 * NifTools
 * NifSkope: Opening, viewing, and editing .nif files
 * NifUtilsSuite: Contains ChunkMerge for transferring collision, and other useful tools
 * Sniff: Batch operations on .nif files
 * Octagon: Batch operations on .dds files

free

 * Google Docs (used by Beyond Skyrim teams by default)
 * Open Office
 * Libre Office

commercial

 * Microsoft Word (as part of the office package)

2D Concept Art

 * Graphics tablet with pen pressure.
 * Drawing program, f.ex Gimp, Krita, Photoshop, Clip Studio.

3D

 * 3ds Max: Modeling, animation
 * Blender (free): Modeling, sculpting, texturing, rigging, animation
 * Maya: Modeling, animation
 * Mudbox: Sculpting
 * Quixel Mixer (free, in beta): Texturing
 * Substance Painter (free with a student license): Texturing and baking
 * xNormal (free): Baking
 * ZBrush: Modeling, texturing, sculpting

2D Texturing

 * Arcane_University:CrazyBump_for_Skyrim
 * Arcane_University:Gimp_for_Skyrim
 * Arcane_University:Material_Editor_for_Skyrim
 * Arcane_University:MindTex_2_for_Skyrim
 * Arcane_University:Paint.Net_for_Skyrim
 * Arcane_University:Photoshop_for_Skyrim

Music Composition

 * Abelton Live 10
 * audacity (free and basic)

Sound Effects

 * Abelton Live 10
 * audacity (free and basic)