Arcane University:XVASynth

Auto-Generate Voice Lines using xVASynth
By Elscrux			(Skyrim only at the moment)

Step 1 - Setting up xVASynth

 * Install xVASynth.
 * Install as many voice models as you like.

Step 2 - Generating the batch file

 * Open xEdit and load your plugin with the dialogue.
 * Run the ExportVoiceTypes script and save the resulting VoiceTypes.csv file.
 * Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: xVASynth/resources/app/models/game/voice_type.json
 * Right-Click on the Quest category of your plugin and start SKVASynthGenerator.
 * When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.

Step 3 - Generating the audio files

 * Open xVASynth
 * Click on the batch icon in the upper right.
 * Drag and drop DialogueExport.csv into xVASynth.
 * Click Synthesize Batch.
 * Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2  for them, otherwise drop them into the data folder. In both cases the folder structure should be: Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders

Step 4 - Generating the lip files

 * Install SynthUtil.
 * Select the path to your voice files folder.
 * Click ‘Start Process’

Step 5 - Combining audio & lip files to fuz file

 * Install Yakitori Audio Converter and put FFmpeg.exe  for Windows into the YAC’s main folder.
 * Open YAC and set input format to .wav and output format to .fuz.
 * Click File/Open folder and select your Data folder where the sound files are located
 * Click Convert.