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[[Category:Atmora]]
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[[Category:Atmora]]{{Languages}}
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
|colspan=2|
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|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
 
|-
 
|-
 
!'''Main Site'''
 
!'''Main Site'''
Line 10: Line 10:
 
|-
 
|-
 
!'''Current Version'''
 
!'''Current Version'''
|0.983
+
|0.988 (August 2019)
 
|-
 
|-
 
!'''Start Date'''
 
!'''Start Date'''
 
|01.03.2015
 
|01.03.2015
 
|}
 
|}
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of [[Atmora:Atmora|Atmora]] in the Fourth Era.
+
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of Atmora in the Fourth Era.
  
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, north of Tamriel]]
+
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
 +
 
 +
[[File:nirn01.jpg|thumb|right|The position of Atmora, north of Tamriel]]
  
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
  
==Management==
+
==Team Management==
  
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months.
+
A [[merge]], the action of gathering patches and resources based on the recent master build, happens at the end of each [[cycle]], a period for creating new content, every 4 months.
The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3,
+
After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.  
then Chapter 2 is worked on in stage 2 and so on, simultaneously.  
+
  
Members are categorized in several departments:
+
The team is structured in several departments. Each department has a department lead and there are three directors in the team.
 +
Daily communication happens via discord server as usual in BS Community.
  
* Level Design (CK based)
+
'''Open Departments for Applicants'''
* Implementation (CK based)
+
* Modeler (Resources)
+
* Texturer (Resources)
+
* Music Composer (Resources)
+
* Voice Actors (Resources)
+
* Writer (Resources)
+
* Concept Artist (Resources)
+
* Tester
+
* Supporter
+
  
Each department has a **department lead** and there are three directors at top,
+
* '''Implementation'''
the management director, the creative director, and the technical director.
+
* '''3D-Environment Art'''
 +
* '''3D-Character Art'''
 +
* '''Voice Acting (Audio)'''
 +
* '''Writing'''
  
Daily communication happens via discord server as usual in BS Community in 2017.
+
'''Other Departments'''
 +
* '''Concept Artist'''
 +
* '''Level Design'''
 +
* '''Music/Composition (Audio)'''
 +
* '''Sound Design (Audio)'''
 +
* '''Testing and Quality Assurance'''
 +
* '''Supporter (situational, specific people)'''
  
A merge happens at the end of each cycle, every 8 weeks.
 
The next upcoming merge is at the end of september.
 
All files of members are handed in, the master plan is checked and inactive members are to be removed.
 
The cleaning will be checked, and after a new build with new LOD is available,
 
there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
 
  
==Application==
+
'''Application''' happens via the recruitment discord of the team.
 +
The address is https://discord.gg/aHMpsCC.
  
Application happens by leaving a post in the general BS forum, and then the candiate will be invited in the discord;
+
If the applicant and the team want to cooperate, they will be invited in the development discord;
introduce himself and will be introduced to the project and welcomed by the team.
+
introduce themselves and be welcomed by the team.
Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months;
+
 
and allowed feedback-based creative cooperation from the first moment.
+
[[Technical Support]] will be given during the process of learning and achieving higher quality.
  
 
==Advertisement==
 
==Advertisement==
  
There exists a facebook page, a trailer and an external forum (which is not used anymore at this point) as well as the internal Beyond Skyrim forum.
 
[https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72]
 
  
A new trailer and screenshots are planned for Skyrims 6th birthday, the 11th of november 2017, along with the PR of other BS projects.
+
===Trailers===
 +
*[https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72]
 +
*[https://www.youtube.com/watch?v=SRHb4S68BjI The second trailer of "Atmora", released by the team itself]
  
==Progress==
+
===Fan Videos===
 +
*[https://www.youtube.com/watch?v=hsrufZ5nh0Y A fan video with some Q&A, released by StraightUpIrish in cooperation with the team]
 +
*[https://www.youtube.com/watch?v=XXBDunCP0TI A preview by a fan in french]
  
Some outer regions for Side Quests are worked on in level design;
+
===Official pages===
the Main Quest is worked on, and some more Side Quests are planned.
+
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
Also, the pool of encounters, meshes and textures is constantly improved.
+
*[https://beyondskyrim.org/atmora The Atmora forum on BS]
From merge 0.984, the Build will follow the stuctural conventions of Skyrim.
+
  
Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
+
==Cooperation==
  
Main Quest exteriors and about 90 interiors and various other assets are considered as finished.
+
The geography and lore of Atmora are closely related to [[Roscrea:Voices of the Deep]]. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing.
 +
We also support the team with members who work in both teams.
  
Of course there will be a long polishing period.
+
With [[Iliac Bay:Tower of Dawn]], we have a project of sharing rock assets.
 +
With [[Morrowind:The Star-Wounded East]], we share our custom ice assets. We might also work on Vulcano assets with both teams in the future.
 +
There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of [[Cyrodiil:The Seat of Sundered Kings]].
 +
We also received meshes for a creature from Cyrodiil.
  
In September 2017 it seems reasonable to expect a release mid to end of 2018.
+
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
 +
in cooperation with the [[Elsweyr:Sugar and Blood]] team. We also cooperated on custom weathers.  
  
==Project Releases==
+
On top of that, Atmora strongly supports the cross-provincial teams of '''[[Arcane University]]''', '''[[Public Relations Department]]''' and general pan-BS '''[[Development Server]]''' cooperation.
 +
 
 +
Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.
  
* none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
 
  
 
==Gameplay Concept==
 
==Gameplay Concept==
 +
[[File:atmoraExplorer1.png|thumb|right|Artwork for the Player as arctic explorer during the expedition by Ramez.]]
 +
[[File:atmoraLoadscreens.jpg|thumb|right|One of the custom load screens.]]
  
Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects.
+
There are ''' five pillars'''  to support the gameplay:
Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility.
+
On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences,
+
Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome.
+
It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.
+
  
==Lore Information==
+
'''1) Frostfall Survival:'''
 +
From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth.
 +
On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.
 +
 
 +
'''2) Arctic Landscape:'''
 +
It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.
 +
 
 +
'''3) The Prestory to the Legendary Dragonborn:"
 +
The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.
 +
 
 +
'''4) The Origin of Man:'''
 +
A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive,
 +
and ultimately a timeline that culminated in the events we know from early Skyrim's history.
 +
 
 +
'''5) The Moral Dilemma'''
 +
A story that is driven by a few characters, choices, and a personal level of confrontation.
 +
 
 +
[[File:AtmoraPillars.PNG]]
 +
 
 +
==General Information==
 
{|
 
{|
 
|-
 
|-
 
| style="padding: 0 1em 0 1em;" |
 
| style="padding: 0 1em 0 1em;" |
;[[Atmora:Artifacts|Artifacts]]
+
;[[Atmora:Characters|Characters]]
:Historical items of great power
+
:Biographical descriptions of people from the region
;[[Atmora:Fauna|Fauna]]
+
;[[Atmora:Culture|Culture]]
:An archive of known creatures and constructs
+
:Religion, linguistics and other cultural information
 
;[[Atmora:Factions|Factions]]
 
;[[Atmora:Factions|Factions]]
 
:Descriptions of the various orders and guilds in existence
 
:Descriptions of the various orders and guilds in existence
 +
;[[Atmora:Fauna|Fauna]]
 +
:An archive of known creatures and constructs
 
;[[Atmora:Flora|Flora]]
 
;[[Atmora:Flora|Flora]]
 
:Information about the plants that can be found growing in the area
 
:Information about the plants that can be found growing in the area
 +
| style="padding: 0 1em 0 1em;" |
 
;[[Atmora:History|History]]
 
;[[Atmora:History|History]]
 
:A history of the region, containing timelines chronicling the major events
 
:A history of the region, containing timelines chronicling the major events
 
;[[Atmora:Library|Library]]
 
;[[Atmora:Library|Library]]
:A compilation of important writings
+
:A compilation of important writings from the region
| style="padding: 0 1em 0 1em;" |
+
;[[Atmora:Linguistics|Linguistics]]
+
:A study of local languages
+
 
;[[Atmora:Magic|Magic]]
 
;[[Atmora:Magic|Magic]]
 
:Information about the different forms of magic in the region
 
:Information about the different forms of magic in the region
;[[Atmora:Maps|Maps]]
 
:An overview of the maps of the region
 
;[[Atmora:People|People]]
 
:Brief biographical descriptions of famous and infamous characters
 
 
;[[Atmora:Places|Places]]
 
;[[Atmora:Places|Places]]
:Information about the various cities and areas of the region
+
:Information and maps about the various locations within the region
 
;[[Atmora:Transportation|Transportation]]
 
;[[Atmora:Transportation|Transportation]]
:A discussion of modes of transportation in the region
+
:Details of the different modes of transportation in the region
 
|}
 
|}
  
Line 127: Line 145:
 
*[[Atmora:Loading Screens|Loading Screens]]
 
*[[Atmora:Loading Screens|Loading Screens]]
 
*[[Atmora:Music|Music]]
 
*[[Atmora:Music|Music]]
 
+
 
==See Also==
 
==See Also==
 
:''For gameplay information, please visit:''
 
:''For gameplay information, please visit:''
 
*{{UESP|Tes5Mod:Beyond Skyrim}}
 
*{{UESP|Tes5Mod:Beyond Skyrim}}

Revision as of 05:52, 18 December 2020

Other languages:  Deutsch • Español • français • Italiano • 日本語 • Nederlands • polski • русский • 中文 • English
BS Atmora Logo.png
Main Site Atmora: Expedition to the North
Setting the frozen continent north of Tamriel, Atmora
Current Version 0.988 (August 2019)
Start Date 01.03.2015

Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.

The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall
The position of Atmora, north of Tamriel

The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.

Team Management

A merge, the action of gathering patches and resources based on the recent master build, happens at the end of each cycle, a period for creating new content, every 4 months. After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.

The team is structured in several departments. Each department has a department lead and there are three directors in the team. Daily communication happens via discord server as usual in BS Community.

Open Departments for Applicants

  • Implementation
  • 3D-Environment Art
  • 3D-Character Art
  • Voice Acting (Audio)
  • Writing

Other Departments

  • Concept Artist
  • Level Design
  • Music/Composition (Audio)
  • Sound Design (Audio)
  • Testing and Quality Assurance
  • Supporter (situational, specific people)


Application happens via the recruitment discord of the team. The address is https://discord.gg/aHMpsCC.

If the applicant and the team want to cooperate, they will be invited in the development discord; introduce themselves and be welcomed by the team.

Technical Support will be given during the process of learning and achieving higher quality.

Trailers

Fan Videos

Official pages

Cooperation

The geography and lore of Atmora are closely related to Roscrea:Voices of the Deep. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing. We also support the team with members who work in both teams.

With Iliac Bay:Tower of Dawn, we have a project of sharing rock assets. With Morrowind:The Star-Wounded East, we share our custom ice assets. We might also work on Vulcano assets with both teams in the future. There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of Cyrodiil:The Seat of Sundered Kings. We also received meshes for a creature from Cyrodiil.

For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, in cooperation with the Elsweyr:Sugar and Blood team. We also cooperated on custom weathers.

On top of that, Atmora strongly supports the cross-provincial teams of Arcane University, Public Relations Department and general pan-BS Development Server cooperation.

Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.


Gameplay Concept

Artwork for the Player as arctic explorer during the expedition by Ramez.
One of the custom load screens.

There are five pillars to support the gameplay:

1) Frostfall Survival: From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth. On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.

2) Arctic Landscape: It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.

3) The Prestory to the Legendary Dragonborn:" The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.

4) The Origin of Man: A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive, and ultimately a timeline that culminated in the events we know from early Skyrim's history.

5) The Moral Dilemma A story that is driven by a few characters, choices, and a personal level of confrontation.

AtmoraPillars.PNG

General Information

Characters
Biographical descriptions of people from the region
Culture
Religion, linguistics and other cultural information
Factions
Descriptions of the various orders and guilds in existence
Fauna
An archive of known creatures and constructs
Flora
Information about the plants that can be found growing in the area
History
A history of the region, containing timelines chronicling the major events
Library
A compilation of important writings from the region
Magic
Information about the different forms of magic in the region
Places
Information and maps about the various locations within the region
Transportation
Details of the different modes of transportation in the region

Miscellaneous Information

See Also

For gameplay information, please visit: