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− | {{Trail | + | {{Trail}} |
− | + | This is the main page for the Beyond Skyrim Arcane University Concept Art information. | |
− | + | == Introduction == | |
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+ | Concept art (also called 2D) in Game Development is used to visually establish the world, objects, flora, fauna, creatures, and characters. | ||
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+ | When you create concept art you essentially make blueprints for assets. These blueprints are brought to life by 3D artists and level designers. A majority of your time will be spent designing items and doing “visual problem solving”. A concept artist needs to invent fantastical things that also seem rooted in reality. | ||
+ | Ideas and creativity is the bread and butter for concept artists. It's your job to take the written word and bring it to life on paper. | ||
== Concept Art Workflow == | == Concept Art Workflow == | ||
− | The concept art workflow is the process | + | The concept art workflow is the 2D process from start to finish of an asset. The workflow may differ depending on your own preference, your art leads preference, and what you are concepting. In general, here is what you do: |
− | # | + | #Read and Understand the Prompt |
− | # | + | #Gather References |
− | # | + | #Sketch your Ideas |
− | # | + | #Review and Revise |
− | # | + | #Turnarounds and Polish |
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=== Read and Understand the prompt === | === Read and Understand the prompt === | ||
− | Make sure you read and | + | Make sure you've read and understood the prompt/claim before you start. Read the text thoroughly and ask your art lead any questions you might have. |
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Contrary to popular belief, the concept artist does not pull a masterpiece out of their ass after brewing on the idea for 24 hours. | Contrary to popular belief, the concept artist does not pull a masterpiece out of their ass after brewing on the idea for 24 hours. | ||
You need references. You need inspiration. You need examples of how others have solved the same problem before you. | You need references. You need inspiration. You need examples of how others have solved the same problem before you. | ||
− | The project you join | + | The project you join will most likely have a style guide and the claim you choose may have references attached. But it doesn't stop there. After reading the prompt you should start thinking of ideas. Head on over to your preferred search engine and image search those ideas. Find inspiration from real life and other artists. |
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− | The [https://www.metmuseum.org/art/collection Metropolitan Museum of Art] has | + | The [https://www.metmuseum.org/art/collection Metropolitan Museum of Art] has taken pictures of their entire collection and uploaded them online. This is a gold mine for finding real historically accurate references. |
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=== Thumbnails/Sketches/Silhouettes (Ideations) === | === Thumbnails/Sketches/Silhouettes (Ideations) === | ||
'''You got your references, you got your ideas. You're ready to put the pen to paper.''' | '''You got your references, you got your ideas. You're ready to put the pen to paper.''' | ||
+ | There are different ways to start a concept. Some do silhouettes (blockouts of major shapes), some do sketches. No matter your technique, you always: | ||
− | + | # Be creative! This is the stage where you go wild. Try out all manners of crazy shapes and ideas and sizes and proportions. | |
− | + | # Make several ideas. Draw multiple variations of your design - minimum 6. Do 20 if you want to impress your teacher. | |
− | + | # The bigger variation between your designs the better. Zoom out so your designs are small and make sure the silhouettes are distinguishable from each other. | |
− | # | + | # Be quick. 10 minutes max on each design. Establish macro shapes. |
− | #. Draw multiple variations of your | + | # Don’t draw details. Don't finish the concepts. This comes later. |
− | #. Zoom out so your designs are small and make sure the silhouettes are distinguishable from each other. | + | # Sign your concept with the name of the claim and your name at the very beginning. |
− | # | + | # Use a grey background to begin with; between 55% B and 80% B. |
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− | + | The first concepts you come up with can be rough but they '''must be''' readable and portray your idea. | |
− | + | Do not add color or render a lightsource at this stage. | |
− | + | Avoid drawing in perspective - draw your asset head on. This will make it easier for the 3D artist to model your asset. For armour claims you can find the model turnarounds pinned to the 2D discord channel. | |
+ | === A dance of reviews and revisions (Iterations) === | ||
− | + | Once you've come up with enough ideas it's time to submit them to the 2D discord channel. | |
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− | + | A teacher will give you feedback (as soon as one is available) on your design and how you may improve your work. | |
They may also suggest you read a tutorial or watch a video for your own improvement. ''Self reflection is important. Which designs do you like and why? Do you feel you're following the prompt accurately? Reflect on your own progress.'' | They may also suggest you read a tutorial or watch a video for your own improvement. ''Self reflection is important. Which designs do you like and why? Do you feel you're following the prompt accurately? Reflect on your own progress.'' | ||
− | Once your work has been reviewed you may incorporate the feedback into your concept | + | Once your work has been reviewed you may incorporate the feedback into your concept and continue refining your design. |
[[File:Iteration.jpg|700px|center]] | [[File:Iteration.jpg|700px|center]] | ||
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− | And so begins the cycle where you are continuously | + | And so begins the cycle where you are continuously edging closer to a finished concept with each revision. Design multiple variations of secondary details and ask for feedback again. |
:For example, One iteration you design variations of ornaments, details, and decorations you need feedback on. | :For example, One iteration you design variations of ornaments, details, and decorations you need feedback on. | ||
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:::And so on and so on until you suddenly have a finished concept. It's important to check in with a teacher at every stage so you don't waste your time on a concept that won't work. | :::And so on and so on until you suddenly have a finished concept. It's important to check in with a teacher at every stage so you don't waste your time on a concept that won't work. | ||
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+ | '''Hot Tip: Number your designs when asking for feedback.''' | ||
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Your finished sheet will most likely need to view the asset from several angles. These are called '''turnarounds'''. What angles you need to draw will depend on what you are concepting. | Your finished sheet will most likely need to view the asset from several angles. These are called '''turnarounds'''. What angles you need to draw will depend on what you are concepting. | ||
+ | You may include a '''render''' (realistic version with light and shadows) in your sheet but it is not necessary nor required. | ||
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− | + | Not all assets can be designed and portrayed the same way. Read [[Arcane_University:Concept_Art#Concept_Art_in_Beyond_Skyrim_and_the_Arcane_University|Concept art in the Arcane University]] for more information. | |
==Getting Feedback== | ==Getting Feedback== | ||
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− | + | Being a concept artist means you're part of a team. | |
− | + | Receiving feedback and constructive criticism is part of that collaboration - your team members and team lead will offer you a new perspective with new ideas you perhaps didn't even think of. This can be intimidating or outright discouraging to some, but receiving feedback isn't scary. In fact: | |
+ | '''Feedback helps'''. Feedback will guide you towards your final piece and may reveal faults in your knowledge and technique that you didn't know you could improve. Having faults is nothing wrong in and of itself but they must be addressed if you want to improve as an artist. | ||
+ | '''Feedback is not derogatory'''. If you are on a team, it’s because the team likes your work and wanted you there in the first place. It’s not personal attacks against you or your work! | ||
− | In the Arcane University | + | In the Arcane University and your future Modding Project, you will be part of a community. Talking with your team members and helping each other will turn feedback into a network of constructive criticism. It’s not one-sided, it is part of working together, and everyone’s vision is welcome. |
− | If you have concerns that an individual is | + | If you have concerns that an individual is bashing on your art with malicious intent, please reach out to a teacher, lead, or moderator. However, more often than not it is a mix of a language barrier, cultural differences, and the inability of conveying tone and intent - and not hostile remarks. |
+ | ==No previous art experience?== | ||
− | + | No problem.Everyone starts somewhere. If you have no previous experience with 2D art, there are a few different ways to get started. | |
− | + | We suggest you avoid starting with a concept claim and follow these resources instead: | |
− | *[https://drawabox.com/ Drawabox] - | + | *[https://drawabox.com/ Drawabox] - perfect for beginners who have never picked up a pen before, or folks who use traditional tools, this course will teach you control, perspective, and construction of shapes. Show us your challenges in the discord! |
*[https://www.ctrlpaint.com/ CTRLpaint.com] is the library of all libraries. He's got all the information you'll ever need, whether for concept art or illustration. | *[https://www.ctrlpaint.com/ CTRLpaint.com] is the library of all libraries. He's got all the information you'll ever need, whether for concept art or illustration. | ||
*[https://www.youtube.com/user/FZDSCHOOL FZD] on Youtube is a game concept art industry veteran and art director. He offers the knowledge you'll not find anywhere else. Perfect if you're curious about concept art in a professional aspect and how it fits in the production pipeline. | *[https://www.youtube.com/user/FZDSCHOOL FZD] on Youtube is a game concept art industry veteran and art director. He offers the knowledge you'll not find anywhere else. Perfect if you're curious about concept art in a professional aspect and how it fits in the production pipeline. | ||
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===Recommended software=== | ===Recommended software=== | ||
− | + | There’s plenty of software out there you can use for your concepts and new ones are being brought out constantly. You should consider doing your own research on this subject if you are unsure. However here are our recommendations: | |
− | There’s plenty of software out there you can use | ||
Free: Krita or GIMP | Free: Krita or GIMP | ||
Paid: Photoshop (Subscription) or Clip Paint Studio (One off Purchase) | Paid: Photoshop (Subscription) or Clip Paint Studio (One off Purchase) | ||
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===Recommended Hardware=== | ===Recommended Hardware=== | ||
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Most Skyrim projects works on a '''claim''' basis - meaning they have a variety of assets to choose from that needs to be designed. You choose which asset you want to design - and the assignment is often called a claim. Most projects use Trello to keep track of claims, however others use Excel or other means. | Most Skyrim projects works on a '''claim''' basis - meaning they have a variety of assets to choose from that needs to be designed. You choose which asset you want to design - and the assignment is often called a claim. Most projects use Trello to keep track of claims, however others use Excel or other means. | ||
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Not all claims can be designed and presented the same way and they are often subject to different expectations. Click on these links for further information on how to do a claim type. | Not all claims can be designed and presented the same way and they are often subject to different expectations. Click on these links for further information on how to do a claim type. | ||
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The ''Test Claim Board'' in the Arcane University is used to give students access to authentic Beyond Skyrim and Third-Party project claims. | The ''Test Claim Board'' in the Arcane University is used to give students access to authentic Beyond Skyrim and Third-Party project claims. | ||
Test claims are, primarily, an exercise. If a student completes the claim and it is of a very high quality, the claim in question can become part of the project. Teachers are allowed and encouraged to use these claims as final exams for students. | Test claims are, primarily, an exercise. If a student completes the claim and it is of a very high quality, the claim in question can become part of the project. Teachers are allowed and encouraged to use these claims as final exams for students. | ||
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For more information regarding this system, please see the #test-claim-board on the [https://discord.gg/VWh7k7x6wz Arcane University Discord] server. | For more information regarding this system, please see the #test-claim-board on the [https://discord.gg/VWh7k7x6wz Arcane University Discord] server. | ||
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The Arcane University may grant special [https://wiki.beyondskyrim.org/wiki/Arcane_University:Arcane_Roles Arcane Roles] to Students in order to display and honour their hard work, enthusiasm to learn and progression of skills. | The Arcane University may grant special [https://wiki.beyondskyrim.org/wiki/Arcane_University:Arcane_Roles Arcane Roles] to Students in order to display and honour their hard work, enthusiasm to learn and progression of skills. | ||
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*Harmonize your shapes - don't throw triangles and circles and squares at random into your design. | *Harmonize your shapes - don't throw triangles and circles and squares at random into your design. | ||
*"I'm sorry, I don't understand. Could you please explain?" is a valid response. | *"I'm sorry, I don't understand. Could you please explain?" is a valid response. | ||
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And last but not least: Take care of yourself, your mental health and your body! You ''can'' get injured while drawing - don't make this mistake. [https://floobynooby.blogspot.com/2015/07/animators-guide-to-health-and-wellness.html Read here for more information on taking care of yourself.] | And last but not least: Take care of yourself, your mental health and your body! You ''can'' get injured while drawing - don't make this mistake. [https://floobynooby.blogspot.com/2015/07/animators-guide-to-health-and-wellness.html Read here for more information on taking care of yourself.] | ||
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*[[Arcane_University:Tilesets_(2D)|Tilesets]] Claims | *[[Arcane_University:Tilesets_(2D)|Tilesets]] Claims | ||
*[[Arcane_University:Weapons_(2D)|Weapons]] Claims | *[[Arcane_University:Weapons_(2D)|Weapons]] Claims | ||
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