https://wiki.beyondskyrim.org/w/api.php?action=feedcontributions&user=Enodoc&feedformat=atomBeyond Skyrim - User contributions [en]2024-03-28T17:26:02ZUser contributionsMediaWiki 1.26.4https://wiki.beyondskyrim.org/w/index.php?title=Iliac_Bay:Main_Page&diff=4609Iliac Bay:Main Page2023-02-08T23:36:34Z<p>Enodoc: </p>
<hr />
<div>[[Category:Iliac Bay]]<br />
{| class="wikitable" align="right"<br />
|colspan=2|[[File:BS Iliac Bay Logo.png|center|frameless]]<br />
|-<br />
!'''Main Site'''<br />
|{{BS|projects/iliac-bay|Iliac Bay: Tower of Dawn}}<br />
|-<br />
!'''Setting'''<br />
|High Rock and Hammerfell<br />
|-<br />
!'''Current Version'''<br />
|<br />
|-<br />
!'''Start Date'''<br />
|<br />
|}<br />
'''Iliac Bay: Tower of Dawn''' is an unofficial expansion for ''{{UESP|Skyrim:Skyrim|The Elder Scrolls V: Skyrim}}'', developed under the [[Beyond Skyrim]] banner. The events of ''Iliac Bay'' are intended to work concurrently or shortly after the events of ''Skyrim'', and whilst that game focused on events solely in the province of Skyrim, ''Iliac Bay'' provides an expansion for the player to enter the provinces of [[Iliac Bay:High Rock|High Rock]] and [[Iliac Bay:Hammerfell|Hammerfell]].<br />
<br />
''Visit an unstable country to the west of Skyrim that’s at risk of being torn apart by the bickering of local Kings and wizard lords. With the Empire distracted by the Civil War in Skyrim, old rivalries are bursting into the open, and the Empire’s hold over the homeland of the Bretons is growing weaker by the day. Choose a side in the ongoing struggle, or seek to profit from the disorder and begin your own ascent up High Rock’s feudal hierarchy. New reputation mechanics will allow players to embrace a path of honor and chivalry, or ruthlessly their foes’ weakness in High Rock’s cut-throat political arena. The choice is ultimately yours – will you help the rebellious Reachmen and Orcs reclaim their independence? Or will a new Kingdom of the West arise from the chaos? And if it does, who will be left wearing the Crown?''<br />
<br />
''Travel to the newly independent homeland of the Redguards, a huge and forbidding desert scattered with the ruined cities of the lost Dwemer civilization. Our decisions are guided by both lore and the work of previous teams. Tamriel Rebuilt was gracious enough to permit the use of their concept art, lore, and even in-game books they prepared. It was a project known for its attention to detail and credibility, a reputation we intend to honor and replicate. However, with such a large region and with such a distinctive culture, there has been much additional content created. Expect a host of exotic new locations and cities, as well as the addition of survival elements to gameplay as players have to contend with the harsh environment.''<br />
<br />
==History==<br />
Development on the project began in 2011, shortly after the release of ''Skyrim'', with three separate projects loosely working together under the banner of ''Beyond Skyrim: High Rock'': ''Hochfels: Eastern Kingdoms'', ''High Rock: The Direnni West'', and ''Northpoint''. The Northpoint project left Beyond Skyrim in 2014, while the other two consolidated under the title of ''High Rock: The Direnni West''. Development of ''Hammerfell: Forge of Warriors'' began in 2012. These two projects merged in 2014/2015 to become ''Iliac Bay: Tower of Dawn''. Iliac Bay was later rebooted in 2021 with a new heightmap and a reset to worldbuilding.<br />
<br />
==Project Releases==<br />
* [[Beyond Skyrim: Three Kingdoms]] (Upcoming)<br />
<br />
==General Information==<br />
{|<br />
|-<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Iliac Bay:Characters|Characters]]<br />
:Biographical descriptions of people from the region<br />
;[[Iliac Bay:Culture|Culture]]<br />
:Religion, linguistics and other cultural information<br />
;[[Iliac Bay:Factions|Factions]]<br />
:Descriptions of the various orders and guilds in existence<br />
;[[Iliac Bay:Fauna|Fauna]]<br />
:An archive of known creatures and constructs<br />
;[[Iliac Bay:Flora|Flora]]<br />
:Information about the plants that can be found growing in the area<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Iliac Bay:History|History]]<br />
:A history of the region, containing timelines chronicling the major events<br />
;[[Iliac Bay:Library|Library]]<br />
:A compilation of important writings from the region<br />
;[[Iliac Bay:Magic|Magic]]<br />
:Information about the different forms of magic in the region<br />
;[[Iliac Bay:Places|Places]]<br />
:Information and maps about the various locations within the region<br />
;[[Iliac Bay:Transportation|Transportation]]<br />
:Details of the different modes of transportation in the region<br />
|}<br />
<br />
==Miscellaneous Information==<br />
*[[Iliac Bay:Credits|Credits]]<br />
*[[Iliac Bay:Loading Screens|Loading Screens]]<br />
*[[Iliac Bay:Music|Music]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Iliac_Bay:Main_Page&diff=4608Iliac Bay:Main Page2023-02-08T23:33:10Z<p>Enodoc: </p>
<hr />
<div>[[Category:Iliac Bay]]<br />
{| class="wikitable" align="right"<br />
|colspan=2|[[File:BS Iliac Bay Logo.png|center|frameless]]<br />
|-<br />
!'''Main Site'''<br />
|{{BS|projects/iliac-bay|Iliac Bay: Tower of Dawn}}<br />
|-<br />
!'''Setting'''<br />
|High Rock and Hammerfell<br />
|-<br />
!'''Current Version'''<br />
|<br />
|-<br />
!'''Start Date'''<br />
|<br />
|}<br />
'''Iliac Bay: Tower of Dawn''' is an unofficial expansion for ''{{UESP|Skyrim:Skyrim|The Elder Scrolls V: Skyrim}}'', developed under the [[Beyond Skyrim]] banner. Development on the project began in 2011, shortly after the release of ''Skyrim'', with three separate projects loosely working together under the banner of ''Beyond Skyrim: High Rock'': ''Hochfels: Eastern Kingdoms'', ''High Rock: The Direnni West'', and ''Northpoint''. The Northpoint project left Beyond Skyrim in 2014, while the other two consolidated under the title of ''High Rock: The Direnni West''. Development of ''Hammerfell: Forge of Warriors'' began in 2012. These two projects merged in 2014/2015 to become ''Iliac Bay: Tower of Dawn''. Iliac Bay was later rebooted in 2021 with a new heightmap and a reset to worldbuilding. The events of ''Iliac Bay'' are intended to work concurrently or shortly after the events of ''Skyrim'', and whilst that game focused on events solely in the province of Skyrim, ''Iliac Bay'' provides an expansion for the player to enter the provinces of [[Iliac Bay:High Rock|High Rock]] and [[Iliac Bay:Hammerfell|Hammerfell]].<br />
<br />
''Visit an unstable country to the west of Skyrim that’s at risk of being torn apart by the bickering of local Kings and wizard lords. With the Empire distracted by the Civil War in Skyrim, old rivalries are bursting into the open, and the Empire’s hold over the homeland of the Bretons is growing weaker by the day. Choose a side in the ongoing struggle, or seek to profit from the disorder and begin your own ascent up High Rock’s feudal hierarchy. New reputation mechanics will allow players to embrace a path of honor and chivalry, or ruthlessly their foes’ weakness in High Rock’s cut-throat political arena. The choice is ultimately yours – will you help the rebellious Reachmen and Orcs reclaim their independence? Or will a new Kingdom of the West arise from the chaos? And if it does, who will be left wearing the Crown?''<br />
<br />
''Travel to the newly independent homeland of the Redguards, a huge and forbidding desert scattered with the ruined cities of the lost Dwemer civilization. Our decisions are guided by both lore and the work of previous teams. Tamriel Rebuilt was gracious enough to permit the use of their concept art, lore, and even in-game books they prepared. It was a project known for its attention to detail and credibility, a reputation we intend to honor and replicate. However, with such a large region and with such a distinctive culture, there has been much additional content created. Expect a host of exotic new locations and cities, as well as the addition of survival elements to gameplay as players have to contend with the harsh environment.''<br />
<br />
==Project Releases==<br />
* [[Beyond Skyrim: Three Kingdoms]] (Upcoming)<br />
<br />
==General Information==<br />
{|<br />
|-<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Iliac Bay:Characters|Characters]]<br />
:Biographical descriptions of people from the region<br />
;[[Iliac Bay:Culture|Culture]]<br />
:Religion, linguistics and other cultural information<br />
;[[Iliac Bay:Factions|Factions]]<br />
:Descriptions of the various orders and guilds in existence<br />
;[[Iliac Bay:Fauna|Fauna]]<br />
:An archive of known creatures and constructs<br />
;[[Iliac Bay:Flora|Flora]]<br />
:Information about the plants that can be found growing in the area<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Iliac Bay:History|History]]<br />
:A history of the region, containing timelines chronicling the major events<br />
;[[Iliac Bay:Library|Library]]<br />
:A compilation of important writings from the region<br />
;[[Iliac Bay:Magic|Magic]]<br />
:Information about the different forms of magic in the region<br />
;[[Iliac Bay:Places|Places]]<br />
:Information and maps about the various locations within the region<br />
;[[Iliac Bay:Transportation|Transportation]]<br />
:Details of the different modes of transportation in the region<br />
|}<br />
<br />
==Miscellaneous Information==<br />
*[[Iliac Bay:Credits|Credits]]<br />
*[[Iliac Bay:Loading Screens|Loading Screens]]<br />
*[[Iliac Bay:Music|Music]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=MediaWiki:Sidebar&diff=4607MediaWiki:Sidebar2023-02-08T22:48:27Z<p>Enodoc: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** Project:About|About the Wiki<br />
* Beyond Skyrim<br />
** https://beyondskyrim.org/|Main Website<br />
** Beyond Skyrim|About the Project<br />
** Beyond Skyrim Charter|Project Charter<br />
** History of Beyond Skyrim|Project History<br />
** FAQ|FAQ<br />
** https://discord.gg/ShV6PDqtxE|Discord<br />
** https://wiki-dev.beyondskyrim.org/wiki/|Dev Wiki<br />
* Projects<br />
** Argonia:Main Page|Argonia<br />
** Atmora:Main Page|Atmora<br />
** Cyrodiil:Main Page|Cyrodiil<br />
** Elsweyr:Main Page|Elsweyr<br />
** Iliac Bay:Main Page|Iliac Bay<br />
** Morrowind:Main Page|Morrowind<br />
** Roscrea:Main Page|Roscrea<br />
** Valenwood:Main Page|Valenwood<br />
* Tutorials<br />
** Arcane University:Main Page|Arcane University<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Valenwood:Main_Page&diff=4606Valenwood:Main Page2023-02-08T22:47:44Z<p>Enodoc: </p>
<hr />
<div>[[Category:Valenwood]]<br />
{| class="wikitable" align="right"<br />
|colspan=2|<!--[[File:|center|frameless]]--><br />
|-<br />
!'''Main Site'''<br />
|<!--{{BS|projects/valenwood|}}--><br />
|-<br />
!'''Setting'''<br />
|Valenwood<br />
|-<br />
!'''Current Version'''<br />
|<br />
|-<br />
!'''Start Date'''<br />
|2022<br />
|}<br />
'''Valenwood: Lure of the Wilds''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the province of [[Valenwood:Valenwood|Valenwood]] in the Fourth Era.<br />
<br />
==Project Releases==<br />
* [[Beyond Skyrim: Lure of the Wilds]] (Upcoming)<br />
<br />
==General Information==<br />
{|<br />
|-<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Valenwood:Characters|Characters]]<br />
:Biographical descriptions of people from the region<br />
;[[Valenwood:Culture|Culture]]<br />
:Religion, linguistics and other cultural information<br />
;[[Valenwood:Factions|Factions]]<br />
:Descriptions of the various orders and guilds in existence<br />
;[[Valenwood:Fauna|Fauna]]<br />
:An archive of known creatures and constructs<br />
;[[Valenwood:Flora|Flora]]<br />
:Information about the plants that can be found growing in the area<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Valenwood:History|History]]<br />
:A history of the region, containing timelines chronicling the major events<br />
;[[Valenwood:Library|Library]]<br />
:A compilation of important writings from the region<br />
;[[Valenwood:Magic|Magic]]<br />
:Information about the different forms of magic in the region<br />
;[[Valenwood:Places|Places]]<br />
:Information and maps about the various locations within the region<br />
;[[Valenwood:Transportation|Transportation]]<br />
:Details of the different modes of transportation in the region<br />
|}<br />
<br />
==Miscellaneous Information==<br />
*[[Valenwood:Credits|Credits]]<br />
*[[Valenwood:Loading Screens|Loading Screens]]<br />
*[[Valenwood:Music|Music]]<br />
<br />
==Notes==<br />
* "Lure of the Wilds" is the title of the pre-release project, centered around Arenthia and the area bordering Cyrodiil and Elsweyr. It was announced on December 24, 2022.<br />
* The current project has no connection to the original Beyond Skyrim: Valenwood concept draft, ''Valenwood: The Wilds Remain''.</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Template:Notice&diff=4571Template:Notice2023-01-22T14:42:20Z<p>Enodoc: </p>
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<div><includeonly><table style="border: {{{border-width|1px}}} solid {{{border|#aaaaaa}}}; background-color: {{{bgcolor|#606060}}}; width: {{{width|80%}}}; margin: {{{margin|0 auto 1em auto}}}; padding: 0.2em; text-align: {{{align|left}}}; clear:{{{clear|both}}};"><tr>{{#if:{{{image|}}}|<td style="vertical-align:middle;">{{{image}}}</td>}}<td style="vertical-align:middle; width:100%"> {{{message|{{{1|If you're seeing this message, insert "message=" at the start of your message to fix the problem.}}}}}}</td></tr></table></includeonly><noinclude>{{/Doc}}</noinclude></div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Cyrodiil:Mede_Dynasty&diff=4570Cyrodiil:Mede Dynasty2023-01-22T14:41:25Z<p>Enodoc: Reverted edits by Galmar Stone-Fist (talk) to last revision by Arthas Menethil</p>
<hr />
<div>{{Trail|Factions}}<br />
The Mede Dynasty is the current ruling Dynasty of the Empire. [[File:Titus_Mede_II.jpg|thumb|right|Titus Mede II the current Emperor]] <br />
<br />
The Mede Dynasty was founded by Titus Mede I, a Colovian warlord, when he assumed control of the Empire from the unpopular Nibenese battlemage, Thules the Gibbering in 4E 17.<br />
<br />
== Members ==<br />
* [[Cyrodiil:Titus Mede II|Titus Mede II]]<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=User_talk:Galmar_Stone-Fist&diff=4569User talk:Galmar Stone-Fist2023-01-22T14:39:11Z<p>Enodoc: Created page with "== Warning == {{subst:Notice|image=File:Ambox important.png|bgcolor=darkred|Please do not add nonsense or obscenities to the wiki, as it is considered to be '''{{UESP|UESP..."</p>
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<div>== Warning ==<br />
<table style="border: 1px solid #aaaaaa; background-color: darkred; width: 80%; margin: 0 auto 1em auto; padding: 0.2em; text-align: left; clear:both;"><tr>{{#if:[[File:Ambox important.png]]|<td style="vertical-align:middle;">[[File:Ambox important.png]]</td>}}<td style="vertical-align:middle; width:100%"> Please do not add nonsense or obscenities to the wiki, as it is considered to be '''{{UESP|UESPWiki:Vandalism|vandalism}}'''. If you continue to abuse your editing privileges, you will be blocked from editing. [[User:Enodoc|Enodoc]] ([[User talk:Enodoc|talk]]) 14:37, 22 January 2023 (UTC)</td></tr></table></div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=MediaWiki:Darkvector.css&diff=4340MediaWiki:Darkvector.css2022-03-25T22:49:08Z<p>Enodoc: oops</p>
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<div>a.new, a.new:visited {<br />
color: #8A8A8A !important;<br />
}<br />
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div#footer ul li {<br />
color: #666;<br />
}<br />
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color: #c1c1c1;<br />
}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=MediaWiki:Darkvector.css&diff=4339MediaWiki:Darkvector.css2022-03-25T22:48:18Z<p>Enodoc: gallery text</p>
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<div>a.new, a.new:visited {<br />
color: #8A8A8A !important;<br />
}<br />
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div#footer ul li {<br />
color: #666;<br />
}<br />
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.gallerytext p {<br />
color: ##c1c1c1;<br />
}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Kajmasu&diff=4327Kajmasu2022-03-05T23:58:40Z<p>Enodoc: </p>
<hr />
<div>{{Creature Summary<br />
|image=KajmasuModel.jpg<br />
|caption=3D Model<br />
|type=Animal<br />
|species=Kajmasu<br />
}}<br />
<br />
'''Kajmasu''' are massive reptiles that inhabit Argonia.<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=FAQ&diff=4326FAQ2022-03-05T23:58:31Z<p>Enodoc: </p>
<hr />
<div><br />
===1. What is Beyond Skyrim?===<br />
Beyond Skyrim is an extremely ambitious community, working together to bring the other provinces of Tamriel - High Rock, Cyrodiil, Hammerfell, Roscrea, Elsweyr, Argonia, Atmora and Morrowind - into the game and timeline of Skyrim. You will be able to travel to entirely new locales, fight new enemies, experience new storylines and more, all in an entirely lore-friendly and immersive world. It is composed of separate teams working on separate provinces, but working together to create a single, unified package.<br />
<br />
===2. Will this be lore-friendly?===<br />
We will stick to established lore from all of the TES games (including TES Online), and attempt to make a coherent, fully fleshed out Tamriel from it, while also taking inspiration from out of game sources and our own in-house lore.<br />
<br />
===3. Is this the same thing as Skyblivion/Skywind? Why aren't you working with them?===<br />
No, Skyblivion and Skywind are recreations of older Bethesda games using the Skyrim engine. This is a new mod in which the player can visit a version of Tamriel contemporary to Skyrim. We do however work alongside them from time to time via asset trades, as well as some of our members being cross-team modders.<br />
<br />
===4. Will it require DLC, or any other mods?===<br />
Yes, all Beyond Skyrim provinces will require all the official DLC. We do not, and will not require other mods to run our provinces. However, provinces may have recommended mods that get utilized alongside them for an enhanced experience.<br />
<br />
===5. Will it require a new game?===<br />
Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures.<br />
<br />
===6. Will I be able to walk to other provinces? Will there be loading screens?===<br />
You will be able to walk from Skyrim to the other provinces via the border gates - this will require a loading screen. Hammerfell and High Rock share a worldspace as does Cyrodiil and Elsweyr which means they will not have load screens if you move between them. Once in the other provinces, you will be able to walk around freely. Unfortunately, due to a bug in the Havok physics engine, landmasses larger than 128x128 cells will throw up bugs and glitches, and we have had to cut up our heightmap to fit.<br />
<br />
===7. When can I play this/can you give a release date or percent complete estimate?===<br />
When it's ready! In all seriousness, a full release date is near impossible to give when the entire community is made up of volunteers working in their spare time, but progress is always being made. Several provinces are planning early 'teaser' releases - the first of which was Bruma, a city in northern Cyrodiil.<br />
* https://www.nexusmods.com/skyrim/mods/84946/ for Legendary Edition or<br />
* https://www.nexusmods.com/skyrimspecialedition/mods/10917 for Special Edition.<br />
<br />
===8. Will you continue the main plot from Skyrim for (insert faction here)?===<br />
We are planning for most of the quests in Tamriel to run parallel to the events in Skyrim. There will be a follow-up for some events in Skyrim, but most of the content will be stand-alone.<br />
<br />
===9. Are any of the characters from older games returning?===<br />
Most of the characters from Daggerfall, Morrowind and Oblivion are... rather dead, but it is always a possibility.<br />
<br />
===10. Are you going to change (insert city/landscape/dungeon)? I (hated/loved) it, so you really should/shouldn't.===<br />
Our portrayal of Tamriel will be largely consistent with all the games - including TES Online - but we will incorporate "missing" elements and our own in-house lore where we have the chance. Also, keep in mind it has been 200 years since the most recent game so cities, dungeons, etc might not be exactly the same. Where ESO conflicts with pre-existing canon, we will stick with what came first.<br />
<br />
===11. I have this really great idea for a quest. You should totally do it!===<br />
We are accepting new writers on all provinces, so feel free to apply to join a team, but you need to be open to collaboration and working with others' ideas. In addition, you need to be prepared to create dialogue scripts, flowcharts etc.<br />
<br />
===12. What kind of people are you looking for? How can I join?===<br />
We will take on anyone and everyone with a talent or skill to offer - or anyone looking to develop one! We are always on the lookout for talented concept artists, 3D modellers, landscape designers, and people skilled with the CK, although we have openings for other positions as well. Just check the pins in #recruitment on the discord server for more information.<br />
<br />
===13. I have a great idea for a new Beyond Skyrim province. Can I start working on it?===<br />
If you want to start a new province project under the Beyond Skyrim umbrella, you must make a formal request to the council, and have a suitable team already in place. Ideally you must also have some sort of experience in a leadership role, and a clearly defined design document or similar for the province.<br />
<br />
===14. Why aren’t Valenwood and Summerset being worked on?===<br />
The provinces of Alinor, Valenwood and a few others are all currently inactive. The issue is that each of these areas are notorious 'mod-killers' - where small, overly ambitious teams with poorly fleshed out plans make little progress, before giving up entirely.<br />
<br />
===15. Why don't you just port content from Oblivion/Morrowind/other games?===<br />
Because this is a violation of Bethesda's EULA, and would be grounds for them to close the project. We have no wish to cut a few corners and risk seeing the mod served with a cease and desist. Furthermore, we want to exceed the standards of those older games - we want to create places that feel fresh and new, and with the same graphical quality as Skyrim.<br />
<br />
===16. Why don't you all just work on one province to get it done faster?===<br />
Beyond Skyrim is set up so that there are multiple teams working in parallel towards a common goal - to see all of Tamriel in the Skyrim engine. The province projects all differ significantly as well - it's like developing several different games in parallel. Because of that, we can't force a volunteer to work on a project they have no interest in.<br />
<br />
===17. Will Beyond Skyrim be available for Skyrim Legendary Edition/Special Edition/Xbox One/Playstation 4?===<br />
Bruma is available for Skyrim Legendary Edition, Special Edition, and Xbox One. Future releases will be Skyrim SE, with the exception of prereleases and smaller provinces which may go on Xbox One, but only if they are small enough to fit under the mod limit. Mods like ours will never be available for Playstation 4 due to the restrictions Sony has placed on mods.<br />
<br />
===18. Can I donate to the project? Will Beyond Skyrim go on the Creation Club/paid mods under a new name?===<br />
No. Beyond Skyrim is and will always be free. Even if it were legally possible, it would be impossible to fairly divide the money over the hundreds of past and current contributors. The Creation Club also does not accept preexisting mods.<br />
<br />
===19. I want to talk to a Developer about Beyond Skyrim, where should I post?===<br />
You can post here on our reddit where some of our developers can probably give you an answer. If you want a more real-time question answering, pop into our Discord where you can talk to devs, writers, and team-approved community members for help.<br />
<br />
===20. Will Beyond Skyrim include any new gameplay mechanics?===<br />
Beyond Skyrim is committed to providing players with a comparable to vanilla experience, and this includes new systems, some larger, some smaller, all compatible with vanilla overhauls where we can help it. This also includes furthering the RPG experience in areas where we feel it to be necessary.<br />
<br />
===21. Will you be able to become Emperor?===<br />
For both story and gameplay reasons you will not be able to become Emperor.<br />
<br />
===22. What will a team do after their full project releases?===<br />
Depends on the individual members of the team. Many will probably stick around to work on bugfix patches and possibly even post-release content. After that, they'll probably either join other teams or move onto new and exciting projects outside of the Beyond Skyrim umbrella.<br />
<br />
===23. Will there be dragons?===<br />
The general plan is for dragons outside of Skyrim to be rarer and treated with a greater degree of care, though random attacks will occur in the areas immediately bordering Skyrim, getting rarer the further away you move. Some provinces, like Hammerfell, will feature specific dragon characters returning from the lore. Elsweyr will not contain any dragons.<br />
<br />
===24. Will being a faction leader in Skyrim be referenced?===<br />
When appropriate.<br />
<br />
===25. Will there be Daedric quests/Will they remember you from Skyrim?===<br />
Yes, there will be Daedric quests, but no spoilers.<br />
<br />
===26. What is the status of slavery in Morrowind?===<br />
Slavery has been abolished. You cannot buy slaves.<br />
<br />
===27. Is it compatible with survival mods (Chesko’s Frostfall, The Creation Club’s Survival Mode, etc.)?===<br />
Yes, in fact some projects, such as Atmora recommend using them to improve the experience. Beyond Skyrim will also be open to third-party modification after release to allow further integration, such as heat mode for the deserts of Hammerfell and Elsweyr.<br />
<br />
===28. What are pre-releases?===<br />
Pre-releases are parts of larger projects that will be released early to give a feel for how each project will work. Smaller projects such as Roscrea and Atmora will not have pre-releases but instead release complete when they are finished.<br />
<br />
The planned pre-releases are as follows:<br />
* For Cyrodiil, Bruma: The northern County of Cyrodiil: https://www.nexusmods.com/skyrim/mods/84946/<br />
* For Iliac Bay, Three Kingdoms: The Breton Kingdoms of Farrun and Jehanna and the Redguard islands of Cespar, Herne, Stros M'kai and the Chain.<br />
* For Morrowind, The New North: The isles of Bleakrock and Sheogorad.<br />
* For Elsweyr, The Greater Rim: Focused around the Akaviri influenced city of Rimmen as well as the Khajiit ciites of Orcrest and Riverhold. At this time, Bruma is the only released pre-release.<br />
<br />
===29. Can you give a percent complete for any of the projects?===<br />
Due to the nature of Beyond Skyrim as an all-volunteer project, any estimates of progress or completion dates are inherently worthless, since real life hits us all and we have to prioritize other things.<br />
<br />
===30. Will I be able to transfer my Bruma save file to the full Cyrodiil release?===<br />
Tentative yes. We can't guarantee it though yet. Once we have finished Cyrodiil we can test this out and then we will release a definitive answer.<br />
<br />
===31. How do I keep up with the project? Any place I can go to get updates?===<br />
You can find us at all these links, including the subreddit here. Discord however, offers the most frequent updates as developers can freely post stuff to our showcase channel.<br />
* Website: https://beyondskyrim.org<br />
* Facebook: https://en-gb.facebook.com/BeyondSkyrim/<br />
* Twitter: https://twitter.com/BeyondSkyrim<br />
* Instagram: https://www.instagram.com/officialbeyondskyrim<br />
* SoundCloud: https://soundcloud.com/beyondskyrim<br />
* Discord: https://discord.gg/u9FG56s<br />
<br />
[[Category:Beyond Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:First_Era&diff=4325Argonia:First Era2022-03-05T23:57:29Z<p>Enodoc: </p>
<hr />
<div>{{Trail| History}}<br />
<br />
==Second Century==<br />
<div class="toclimit-2"><br />
<!--Limits TOC to H2 and above--><br />
{|align=right<br />
|__TOC__<br />
|<br />
|}<br />
<!--Aligns TOC to the right of the page--><br />
===1E 198===<br />
*Barsaebics, Aedra-worshipping Ayleids, took refuge in Argonia<br />
**Established a number of colonies, including cities of Stormhold and Gideon<br />
==Eleventh Century==<br />
===1E 1033===<br />
*Empress Hestra of the Alessian Empire, launched anti-Argonian pirate campaign <br />
*"Red" Bramman, Argonian pirate killed near Blackrose<br />
==Twenty-Ninth Century==<br />
===1E 2811=== <br />
*Battle of Argonia, last organized army of Argonians defeated by the Second Empire Legions<br />
===1E 2837=== <br />
*Emperor Reman II declared the region officially annexed<br />
**Empire only controlled the northern and eastern marches despite the annex</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:History&diff=4324Argonia:History2022-03-05T23:57:14Z<p>Enodoc: </p>
<hr />
<div>{{Trail}}<br />
<br />
<div style="text-align:{{{align|center}}}">[[Argonia: First Era{{{extpage|}}}|First Era]] — [[Argonia: Second Era{{{extpage|}}}|Second Era]] — [[Argonia: Third Era{{{extpage|}}}|Third Era]] — [[Argonia: Fourth Era{{{extpage|}}}|Fourth Era]]</div></div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Main_Page&diff=4323Arcane University:Main Page2022-03-05T23:56:44Z<p>Enodoc: </p>
<hr />
<div>[[Category:Arcane University]]<br />
{| class="wikitable" align="right"<br />
|colspan=2|[[File:AULabeled.png|center|frameless]]<br />
|-<br />
!'''Main Site'''<br />
|[http://beyondskyrim.org/au Arcane University]<br />
|-<br />
!'''Public Discord'''<br />
|https://discord.gg/dPVBnpEX4r<br />
|-<br />
!'''Start Date'''<br />
|2 May 2017<br />
|}<br />
<br />
The '''Arcane University''' is a cross-province initiative of the [[Beyond Skyrim]] project.<br />
<br />
It aims to provide teaching and support to all members and applicants to help them to acquire, expand or improve their skillset needed to contribute to the project.<br />
If a person wants to help out any of the partnered projects, but feels that they do not yet possess the required skill level, they can go to the Arcane University for tutorials, help with technical problems, and feedback.<br />
<br />
== Tutorials ==<br />
The tutorials of the Arcane University are made to support you to become a qualified developer or artist and join our community. About 20 teachers will help you personally if you are motivated to become a developer for our Skyrim mod projects! You may find the link to our Discord server in the [[#Links|Links section]] below.<br />
<br />
=== Disciplines ===<br />
* [[Arcane University:3D Art|3D Art]]<br />
* [[Arcane University:Animation|Animation]]<br />
* [[Arcane University:Concept Art|Concept Art]]<br />
* [[Arcane University:Implementation|Implementation]]<br />
* [[Arcane University:Level Design|Level Design]]<br />
* [[Arcane University:Music Composition|Music Composition]]<br />
* [[Arcane University:Project Management|Project Management]]<br />
* [[Arcane University:Sound Effects|Sound Effects]]<br />
* [[Arcane University:Voice Acting|Voice Acting]]<br />
* [[Arcane University:Writing|Writing]]<br />
<br />
== Recently Edited Pages (most recent arcane scrolls) ==<br />
{{#dpl:<br />
|namespace=Arcane_University<br />
|ordermethod=lastedit<br />
|shownamespace = false<br />
|count=10<br />
|order=descending<br />
}}<br />
<br />
== Structure ==<br />
The Arcane University is led by a 3-person tribunal (triumvirate). There are also a number of teachers whom the students can ask for feedback or help, as well as their fellow students. Most teachers will have a specialization in one of the disciplines into which the Arcane University is split. Teachers and members of the Triumvirate can be found on the [[Staff]] page.<br />
<br />
Most of the learning within the Arcane University is self-study. There are a number of tutorials and/or lesson plans available, depending on the discipline. Students can follow these and post their work for feedback.<br />
<br />
=== The Teacher Role ===<br />
<br />
The purpose is to give teachers a description of expectations set on their role, an assurance that the workload is doable, and that they can easily evaluate if they are qualified to join the ranks.<br />
<br />
'''Teachers are expected to:'''<br />
* Understand basic workflows of their departments;<br />
* Explain these workflows and/or link to existing tutorials and our wiki;<br />
* Evaluate the students handed in work regarding their department up to their best knowledge, but note that the evaluation can and will differ between people;<br />
* Notify a moderator if they see serious issues;<br />
* Support the wiki/tutorials if they feel like.<br />
<br />
'''Teachers are not expected to:'''<br />
* Answer every student in persona (evaluations can be split over the teacher board)<br />
* Respond to every message and question<br />
* Work on AU tutorials and Wiki (this is optional and will always remain optional)<br />
* Be the best of their trade (that is not possible, and evaluation of work quality differs)<br />
* Moderate every discussion (that is not their job)<br />
<br />
=== The Students Role ===<br />
<br />
The purpose is to give students a general understanding of what we expect them when joining here.<br />
<br />
Students may progress through special [[Arcane University:Arcane Roles|Arcane Roles]] based on their dedication to learning through AU coursework: Arcane Scribe, Arcane Mystic, Arcane Praxographicalist.<br />
<br />
<br />
'''Students are expected to:'''<br />
* Be willing to learn one or more of the skills we teach for the purpose of modding Skyrim;<br />
* Show some signs of life and progress every year;<br />
* behave nicely and respectfully;<br />
* treat confidential information (especially personal information of others) appropriately.<br />
* not use the Arcane University as a recruiting/advertising platform for your personal projects.<br />
<br />
== Partnered Projects ==<br />
<br />
The AU is working with multiple projects to unite the Skyrim modding community and build a source of shared knowledge. Our partners are:<br />
<br />
*[[Atmora:Main_Page|Beyond Skyrim: Atmora]]<br />
*[[Argonia:Main_Page|Beyond Skyrim: Argonia]]<br />
*[[Cyrodiil:Main Page|Beyond Skyrim: Cyrodiil]]<br />
*[[Elsweyr:Main Page|Beyond Skyrim: Elsweyr]]<br />
*[[Iliac Bay:Main Page|Beyond Skyrim: Iliac Bay]]<br />
*[[Morrowind:Main Page|Beyond Skyrim: Morrowind]]<br />
*[[Roscrea:Main Page|Beyond Skyrim: Roscrea]]<br />
*[https://discord.gg/H4BEDxD Alinor: The Eternal Paradise]<br />
*[https://discord.gg/H4BEDxD Cathnoquey:The Fractured Isles]<br />
*[https://discord.gg/p8s8mVq Olenveld]<br />
*[https://skyblivion.com/ Skyblivion]<br />
*[https://discord.gg/BxPjPgr Skygerfall]<br />
*[https://tesrskywind.com/ Skywind]<br />
*[https://discord.gg/H4BEDxD TES Valenwood]<br />
*[https://discord.gg/Mp8ryvt Thras: The Coral Kingdom]<br />
<br />
== Links ==<br />
* [[Arcane University:Rules|Rules - Arcane University]]<br />
* [[Arcane University:FAQ|FAQ about the Arcane University]]<br />
* [[Arcane University:Software|What software tools used to learn?]]<br />
* [https://discord.gg/zyCZXRK Arcane University Discord]<br />
* [[Arcane University:Arcane Roles|Arcane Roles]]<br />
* [https://old.beyondskyrim.org/tutorials/ Old tutorials, to be moved here (BS members access only)]<br />
<br />
== Gallery ==<br />
<gallery mode=traditional><br />
File:AULabel.png|Logo of the AU<br />
File:AUBlue.png|Blue, 3D rendered Logo<br />
File:AUBnW.png|Black & White Logo<br />
File:AU_Animated_Logo_Small.gif|AU animated Logo<br />
File:AToMMexample.png|Example of public monthly lecture events<br />
</gallery><br />
<br />
[[Category: Arcane University| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Fleshflies&diff=4322Fleshflies2022-03-05T23:56:27Z<p>Enodoc: </p>
<hr />
<div>{{Creature Summary<br />
|image=<br />
|caption=<br />
|type=Animal<br />
|species=Fleshfly<br />
}}<br />
<br />
'''Fleshflies''' are small, carnivorous insects that tend to form swarms in swampy areas such as Argonia or Blackwood.<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Guar&diff=4321Guar2022-03-05T23:56:13Z<p>Enodoc: </p>
<hr />
<div>{{Creature Summary<br />
|image=2020-08-18_(38).png<br />
|caption=3D Model<br />
|type=Animal<br />
|species=Guar<br />
}}<br />
<br />
'''Guar''' are commonly domesticated creatures found in Morrowind and Argonia.<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:Fauna&diff=4320Argonia:Fauna2022-03-05T23:55:53Z<p>Enodoc: </p>
<hr />
<div>{{Trail|Fauna}}<br />
The swamps of Argonia are home to numerous creatures not found anywhere else in Tamriel.<br />
<br />
== Animals ==<br />
* [[Alit]]<br />
* [[Dolly Netch]]<br />
* [[Fleshflies]]<br />
* [[Flying Shrimp]]<br />
* [[Guar]]<br />
* [[Haj Mota]]<br />
* [[Kajmasu]]<br />
* [[Kajthux]]<br />
* [[Mazalagatuli]]<br />
* [[Rormasu]]<br />
* [[Sea Drake]]<br />
* [[Swamp Jelly]]<br />
* [[Swamp Nix]]<br />
* [[Wamasu]]<br />
<br />
== Creatures ==<br />
* [[Swamp Leviathan]]<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:Factions&diff=4319Argonia:Factions2022-03-05T23:55:40Z<p>Enodoc: </p>
<hr />
<div>{{Trail|Factions}}<br />
<br />
== Guilds ==<br />
* [[Argonia:Shadowscales|Shadowscales]]<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:Music&diff=4318Argonia:Music2022-03-05T23:55:24Z<p>Enodoc: </p>
<hr />
<div>{{Trail|Music}}<br />
<br />
The composer of the [[Argonia:Main Page|Beyond Skyrim: Argonia]] soundtrack is Hugh Turner. A current playlist is on the [https://soundcloud.com/beyondskyrim/sets/beyond-skyrim-black-marsh official Beyond Skyrim SoundCloud].<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:Places&diff=4317Argonia:Places2022-03-05T23:54:30Z<p>Enodoc: </p>
<hr />
<div>{{Trail|Places}}<br />
<br />
'''Places''' found throughout Argonia.<br />
<br />
== Regions ==<br />
* [[Argonia:Deep Marshes|Deep Marshes]]<br />
* [[Argonia:Ga'achil Ygatlkehsi|Ga'achil Ygatlkehsi]]<br />
* [[Argonia:Knahata|Knahata]]<br />
* [[Argonia:Mo Davakhoshasi|Mo Davakhoshasi]]<br />
* [[Argonia:Shanahkeh|Shanahkeh]]<br />
* [[Argonia:Vi-Ma-Yaxebsi|Vi-Ma-Yaxebsi]]<br />
* [[Argonia:Wei-Fa Nisi|Wei-Fa Nisi]]<br />
<br />
== Major Cities ==<br />
* [[Argonia:Archon|Archon]]<br />
* [[Argonia:Blackrose|Blackrose]]<br />
* [[Argonia:Gideon|Gideon]]<br />
* [[Argonia:Helstrom|Helstrom]]<br />
* [[Argonia:Lilmoth|Lilmoth]]<br />
* [[Argonia:Soulrest|Soulrest]]<br />
* [[Argonia:Stormhold|Stormhold]]<br />
* [[Argonia:Thorn|Thorn]]<br />
<br />
{{Pre-Release}}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Beyond_Skyrim&diff=4316Beyond Skyrim2022-03-05T23:53:58Z<p>Enodoc: </p>
<hr />
<div>'''Beyond Skyrim''' is a massive multi-team mod project that opens the borders and brings Skyrim’s neighboring provinces to life. No longer will you be turned back at the borders of Skyrim, but you can travel onwards to the lands beyond. It is a community consisting of independent teams that came together to set up a common frame for working on their projects. The ultimate goal is to release all provinces of Tamriel, and a few special regions on Nirn, as they would be encountered by the player during the events of ''The Elder Scrolls V: Skyrim''.<br />
<br />
== Currently Active Projects == <br />
[[File:Tamriel Full Map.jpg|thumb|right|Map of Tamriel]]<br />
*'''[[Cyrodiil: The Seat of Sundered Kings]]''' — Bring back the Counties of the Empire and its environs. Enjoy the lavish delights of Imperial City or plunge into the depths and discover the secrets of the ancient Ayleids.<br />
*'''[[Iliac Bay: Tower of Dawn]]''' — Explore the legendary streets of Sentinel in Hammerfell, experience the rugged beauty of Orsinium or find adventure in the City of Daggerfall. The team for Iliac Bay is working hard to bring the lands of Hammerfell and High Rock to life.<br />
*'''[[Morrowind: The Star-Wounded East]]''' — Venture to Morrowind, a vast and alien land that has suffered greatly at the hands of fate. Lose yourself in the complicated politics of the plotting Houses of the Dunmer, discover the strange and beautiful life that makes its home in the east, or uncover the secret histories that lie beneath the ash.<br />
*'''[[Argonia: The Roots of the World]]''' — The swamps of the southeast are stirring. Cross the border into one of the strangest lands on the surface of Nirn, the home of the Sahxleel, the lizardfolk, and the graveyard of anyone unprepared for the deadly swamps. Argonia is a land of alien beauty, populated by a people embittered by millennia of oppression. Help guide them to power and unity or exploit their divisions for your own gain. The marshes are calling, and through the hard work of a dedicated modding team, you can answer.<br />
*'''[[Elsweyr: Sugar and Blood]]''' — Cross the border into the Aldmeri Dominion, and visit the Khajiiti kingdoms of Anequina and Pelletine, a diverse series of landscapes that ranges from nomad-traveled steppes to tropical rainforest. Undertake a deeply personal, perhaps even spiritual, journey to the deep south of Tamriel as your character gets immersed in the culture and mindset of the Khajiit nation and joins in their fight against an extremely subtle and insidious enemy.<br />
*'''[[Roscrea: Voices of the Deep]]''' — Journey north into the stormy embrace of the Sea of Ghosts to a land of untold treasure. A land once known only as a whisper. A land called Roscrea. Forget the ills of your past, and the judgments of people you will long to forget. Wipe the slate clean and see for yourself a world frozen in time. Make with haste fair traveler, for the winds of change wait for no soul.<br />
*'''[[Atmora: Expedition to the North]]''' — The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.<br />
<br />
== Cross-Project Teams ==<br />
<br />
* [[Publicity Team]]<br />
* [[Arcane University:Main Page|Arcane University]]<br />
<br />
==Project Releases==<br />
;Cyrodiil<br />
:{{UESP|Beyond Skyrim: Bruma}}<br />
<br />
==Publicity Releases==<br />
* {{UESP|Beyond Skyrim: Wares of Tamriel}}<br />
<br />
==See Also==<br />
* [http://beyondskyrim.org Main Website]<br />
* [[Beyond Skyrim Charter]]<br />
* [[History of Beyond Skyrim]]<br />
* [[FAQ]]<br />
* [[Staff]]<br />
<br />
[[Category:Projects]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Argonia:Main_Page&diff=4315Argonia:Main Page2022-03-05T23:53:23Z<p>Enodoc: </p>
<hr />
<div>[[Category:Argonia]]<br />
{| class="wikitable" align="right"<br />
|colspan=2|[[File:BS Black Marsh Logo.png|center|frameless]]<br />
|-<br />
!'''Main Site'''<br />
|{{BS|projects/black-marsh|Argonia: The Roots of the World}}<br />
|-<br />
!'''Setting'''<br />
|Black Marsh<br />
|-<br />
!'''Current Version'''<br />
|<br />
|-<br />
!'''Start Date'''<br />
|<br />
|}<br />
'''Argonia: The Roots of the World''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the province of [[Argonia:Argonia|Argonia]] in the Fourth Era.<br />
<br />
''The swamps of the southeast are stirring. Cross the border into one of the strangest lands on the surface of Nirn, the home of the Sahxleel, the lizardfolk, and the graveyard of anyone unprepared for the deadly swamps. Argonia is a land of alien beauty, populated by a people embittered by millennia of oppression. Help guide them to power and unity, or exploit their divisions for your own gain. The marshes are calling, and through the hard work of a dedicated modding team, you can answer.''<br />
<br />
==Project Releases==<br />
* ''None''<br />
<br />
==General Information==<br />
{|<br />
|-<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Argonia:Characters|Characters]]<br />
:Biographical descriptions of people from the region<br />
;[[Argonia:Culture|Culture]]<br />
:Religion, linguistics and other cultural information<br />
;[[Argonia:Factions|Factions]]<br />
:Descriptions of the various orders and guilds in existence<br />
;[[Argonia:Fauna|Fauna]]<br />
:An archive of known creatures and constructs<br />
;[[Argonia:Flora|Flora]]<br />
:Information about the plants that can be found growing in the area<br />
| style="padding: 0 1em 0 1em;" |<br />
;[[Argonia:History|History]]<br />
:A history of the region, containing timelines chronicling the major events<br />
;[[Argonia:Library|Library]]<br />
:A compilation of important writings from the region<br />
;[[Argonia:Magic|Magic]]<br />
:Information about the different forms of magic in the region<br />
;[[Argonia:Places|Places]]<br />
:Information and maps about the various locations within the region<br />
;[[Argonia:Transportation|Transportation]]<br />
:Details of the different modes of transportation in the region<br />
|}<br />
<br />
==Miscellaneous Information==<br />
*[[Argonia:Credits|Credits]]<br />
*[[Argonia:Loading Screens|Loading Screens]]<br />
*[[Argonia:Music|Music]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=MediaWiki:Sidebar&diff=4262MediaWiki:Sidebar2021-11-28T16:22:45Z<p>Enodoc: update</p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** Project:About|About the Wiki<br />
* Beyond Skyrim<br />
** https://beyondskyrim.org/|Main Website<br />
** Beyond Skyrim|About the Project<br />
** Beyond Skyrim Charter|Project Charter<br />
** History of Beyond Skyrim|Project History<br />
** FAQ|FAQ<br />
** https://discord.gg/ShV6PDqtxE|Discord<br />
** https://wiki-dev.beyondskyrim.org/wiki/|Dev Wiki<br />
* Projects<br />
** Argonia:Main Page|Argonia<br />
** Atmora:Main Page|Atmora<br />
** Cyrodiil:Main Page|Cyrodiil<br />
** Elsweyr:Main Page|Elsweyr<br />
** Iliac Bay:Main Page|Iliac Bay<br />
** Morrowind:Main Page|Morrowind<br />
** Roscrea:Main Page|Roscrea<br />
* Tutorials<br />
** Arcane University:Main Page|Arcane University<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Main_Page&diff=4182Main Page2021-11-05T15:24:21Z<p>Enodoc: </p>
<hr />
<div>{| style="width:100%; background-color: transparent; border: 1px solid #464646;"<br />
| colspan=3 style="padding: 1em;" |<br />
'''Welcome to the [[Project:About|Beyond Skyrim Wiki]]''', the official wiki for the [[Beyond Skyrim]] mod project! Beyond Skyrim is a massive multi-team endeavor that opens the borders of Skyrim to bring the neighboring provinces to life. No longer will you be turned back at the borders of Skyrim, but you can travel onwards to the lands beyond. The Beyond Skyrim project is divided into seven separate Projects which are shown below, as well as four pre-release areas that allow you to journey to small sections of their respective provinces before the whole project is released.<br />
<br />
If you would like to help us build our content by adding details on the lore and background of the Elder Scrolls universe as portrayed by Beyond Skyrim, we would very much appreciate it. You can learn how to get started as an editor by reading over the help files of the <span class="plainlinks">[http://en.uesp.net/wiki/Help:Contents UESPWiki]</span>.<br />
<br />
==Projects==<br />
|- style="vertical-align:top;"<br />
| style="padding: 0 1em 0 1em;" |<br />
:<big>[[Black Marsh:Main Page|Black Marsh: The Roots of the World]]</big><br />
:<big>[[Cyrodiil:Main Page|Cyrodiil: The Seat of Sundered Kings]]</big><br />
:<big>[[Elsweyr:Main Page|Elsweyr: Sugar and Blood]]</big><br />
:<big>[[Iliac Bay:Main Page|Iliac Bay: Tower of Dawn]]</big><br />
| style="padding: 0 1em 0 1em;" |<br />
:<big>[[Morrowind:Main Page|Morrowind: The Star-Wounded East]]</big><br />
:<big>[[Roscrea:Main Page|Roscrea: Voices of the Deep]]</big><br />
:<big>[[Atmora:Main Page|Atmora: Expedition to the North]]</big><br />
| rowspan=2 style="padding: 0 1em 0 0;" | [[File:Tamriel Full Map.jpg|thumb|right|Map of Tamriel]]<br />
|-<br />
| colspan=2 style="padding: 1em 1em 0 1em;" |<br />
===See Also===<br />
* '''[[Beyond Skyrim]]''' — More information about the Beyond Skyrim project, including details of the different teams, current releases, and the project charter.<br />
* '''[[Arcane University]]''' — Learn about the skills and tools needed for working on a Beyond Skyrim project with these tutorials created by our modders.<br />
* '''{{UESP|Beyond Skyrim:Main Page|Beyond Skyrim at UESP}}''' — Find gameplay details of released projects, such as quests, people, places, and more.<br />
|-<br />
| colspan=3 style="padding: 1em 1em 0 1em;" |<br />
----<br />
<div class="plainlinks" style="padding: 1em;" >[https://beyondskyrim.org Main Website] • [https://discord.gg/ShV6PDqtxE Discord] • [https://wiki-dev.beyondskyrim.org/wiki/ Dev Wiki]</div><br />
|}</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Beyond_Skyrim&diff=4141Beyond Skyrim2021-09-12T20:25:09Z<p>Enodoc: /* See Also */ +1</p>
<hr />
<div>'''Beyond Skyrim''' is a massive multi-team mod project that opens the borders and brings Skyrim’s neighboring provinces to life. No longer will you be turned back at the borders of Skyrim, but you can travel onwards to the lands beyond. It is a community consisting of independent teams that came together to set up a common frame for working on their projects. The ultimate goal is to release all provinces of Tamriel, and a few special regions on Nirn, as they would be encountered by the player during the events of ''The Elder Scrolls V: Skyrim''.<br />
<br />
== Currently Active Projects == <br />
[[File:Tamriel Full Map.jpg|thumb|right|Map of Tamriel]]<br />
*'''[[Cyrodiil: The Seat of Sundered Kings]]''' — Bring back the Counties of the Empire and its environs. Enjoy the lavish delights of Imperial City or plunge into the depths and discover the secrets of the ancient Ayleids.<br />
*'''[[Iliac Bay: Tower of Dawn]]''' — Explore the legendary streets of Sentinel in Hammerfell, experience the rugged beauty of Orsinium or find adventure in the City of Daggerfall. The team for Iliac Bay is working hard to bring the lands of Hammerfell and High Rock to life.<br />
*'''[[Morrowind: The Star-Wounded East]]''' — Venture to Morrowind, a vast and alien land that has suffered greatly at the hands of fate. Lose yourself in the complicated politics of the plotting Houses of the Dunmer, discover the strange and beautiful life that makes its home in the east, or uncover the secret histories that lie beneath the ash.<br />
*'''[[Black Marsh: The Roots of the World]]''' — The swamps of the southeast are stirring. Cross the border into one of the strangest lands on the surface of Nirn, the home of the Sahxleel, the lizardfolk, and the graveyard of anyone unprepared for the deadly swamps. Black Marsh is a land of alien beauty, populated by a people embittered by millennia of oppression. Help guide them to power and unity or exploit their divisions for your own gain. The marshes are calling, and through the hard work of a dedicated modding team, you can answer.<br />
*'''[[Elsweyr: Sugar and Blood]]''' — Cross the border into the Aldmeri Dominion, and visit the Khajiiti kingdoms of Anequina and Pelletine, a diverse series of landscapes that ranges from nomad-traveled steppes to tropical rainforest. Undertake a deeply personal, perhaps even spiritual, journey to the deep south of Tamriel as your character gets immersed in the culture and mindset of the Khajiit nation and joins in their fight against an extremely subtle and insidious enemy.<br />
*'''[[Roscrea: Voices of the Deep]]''' — Journey north into the stormy embrace of the Sea of Ghosts to a land of untold treasure. A land once known only as a whisper. A land called Roscrea. Forget the ills of your past, and the judgments of people you will long to forget. Wipe the slate clean and see for yourself a world frozen in time. Make with haste fair traveler, for the winds of change wait for no soul.<br />
*'''[[Atmora: Expedition to the North]]''' — The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.<br />
<br />
== Cross-Project Teams ==<br />
<br />
* [[Publicity Team]]<br />
* [[Arcane University:Main Page|Arcane University]]<br />
<br />
==Project Releases==<br />
;Cyrodiil<br />
:{{UESP|Beyond Skyrim: Bruma}}<br />
<br />
==Publicity Releases==<br />
* {{UESP|Beyond Skyrim: Wares of Tamriel}}<br />
<br />
==See Also==<br />
* [http://beyondskyrim.org Main Website]<br />
* [[Beyond Skyrim Charter]]<br />
* [[History of Beyond Skyrim]]<br />
* [[FAQ]]<br />
* [[Staff]]<br />
<br />
[[Category:Projects]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=MediaWiki:Sidebar&diff=3962MediaWiki:Sidebar2021-05-14T09:48:38Z<p>Enodoc: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** Project:About|About the Wiki<br />
* Beyond Skyrim<br />
** https://beyondskyrim.org/|Main Website<br />
** Beyond Skyrim|About the Project<br />
** Beyond Skyrim Charter|Project Charter<br />
** History of Beyond Skyrim|Project History<br />
** FAQ|FAQ<br />
** https://discord.gg/ShV6PDqtxE|Discord<br />
** https://wiki-dev.beyondskyrim.org/wiki/|Dev Wiki<br />
* Projects<br />
** Atmora:Main Page|Atmora<br />
** Black Marsh:Main Page|Black Marsh<br />
** Cyrodiil:Main Page|Cyrodiil<br />
** Elsweyr:Main Page|Elsweyr<br />
** Iliac Bay:Main Page|Iliac Bay<br />
** Morrowind:Main Page|Morrowind<br />
** Roscrea:Main Page|Roscrea<br />
* Tutorials<br />
** Arcane University:Main Page|Arcane University<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Staff&diff=3879Staff2021-04-30T20:16:46Z<p>Enodoc: /* Iliac Bay */</p>
<hr />
<div>The '''Staff''' of Beyond Skyrim are the people working on the game projects non-commercially.<br />
<br />
== Team Leads ==<br />
<br />
*'''Atmora''': Hannes821 and Woni<br />
*'''Black Marsh''': Klime, Sol, and Rubaedo<br />
*'''Cyrodiil''': 1shoedpunk and Bellatrix<br />
*'''Elsweyr''': Robcbwilson and SamuraiHealer<br />
*'''Iliac Bay''': Sage of Ice and Ub3rman<br />
*'''Morrowind''': Larrian, Meglos, and Rubaedo<br />
*'''Roscrea''': Bellatrix<br />
*'''Arcane University''': LeftoverPat, ComatoseHuman, opusGlass<br />
<br />
== Department Directors ==<br />
<br />
=== Atmora ===<br />
*2D: Ramez<br />
*3D: Gahmuret, Hovono (Team Lead Environments), BlackKnight (Team Lead Characters)<br />
*Level Design: Rykaz<br />
*Writing: AFBates, Thrawn (sublead), Sirena (sublead), ValkyrieEir (sublead), Alelogin (sublead)<br />
*Implementation: General Kenobi<br />
*Audio: Jani<br />
*Voice Acting: ACTIONFIGHTER11 (sublead)<br />
<br />
=== Black Marsh ===<br />
*2D: Sol, Zurg<br />
*3D: GoodKingJohn<br />
*Level Design: Klime, Polzynn<br />
*Writing: Rubaedo, Vandil<br />
*Audio: Hugh<br />
<br />
=== Cyrodiil ===<br />
*3D: 1ndajone5, Argor Nash, Synonym Toast Crunch (subdirector)<br />
*Exteriors: MrJGT, John/Superfuzz (subdirector)<br />
*Interiors: Bellatrix, RoastGorilla439<br />
*Writing: Lasur Arkinshade, Argor Nash, Rhea<br />
*Implementation: Elscrux, Thingy Person (subdirector), Were (subdirector)<br />
<br />
=== Elsweyr ===<br />
*2D: Sotha Sil<br />
*3D: Asher, David Pynkoski (texturing)<br />
*Level Design: Robcbwilson<br />
*Writing: OMWDA<br />
*Implementation: Pempelune<br />
*Audio: Seoli, Arūnas<br />
<br />
=== Iliac Bay ===<br />
*2D: TheMightyNovac<br />
*3D: Mathy, Garfield Ate My Family (deputy)<br />
*Level Design: Coronan the Barbarian (High Rock), Garfield Ate My Family (Hammerfell)<br />
*Lore and World Building: Deeza, Enodoc<br />
*Quest Design: TheMightyNovac, Enodoc<br />
*Implementation: oracus0<br />
*Audio: Alex Catana<br />
<br />
=== Morrowind ===<br />
*2D: Meglos<br />
*3D: Larrian, Deer<br />
*Level Design: Dronon<br />
*Writing: Vandil (NPCs), Meglos (Quests), Rubaedo (Literature)<br />
*Implementation: Thingy Person<br />
*Music: Eric Gordon Berg<br />
*Sound Design: Hugh<br />
*Voice Acting: Lasur Arkinshade<br />
<br />
=== Roscrea ===<br />
*Art: JohnVylcius<br />
*Exteriors: MrJGT<br />
*Interiors: Bellatrix<br />
*Writing: nick, BellzMoonclaw<br />
*Audio: Alex Jordon, Eric Gordon Berg<br />
<br />
== Teachers of the AU ==<br />
<br />
===Triumvirate===<br />
*LeftoverPat (Council Lead)<br />
*ComatoseHuman<br />
*opusGlass<br />
<br />
===Concept Art (2D) Teachers===<br />
*DalSifoDyas<br />
*hug.ham<br />
*imayooshi<br />
*Jhzargo<br />
*Naariel<br />
*pencil_urchin<br />
*Sol<br />
*Sotha Sil<br />
*Spindarella<br />
*Wugrash<br />
<br />
===3D Teachers===<br />
*Adam Gleave<br />
*Astolf<br />
*Bartalon<br />
*ComatoseHuman<br />
*David Pynkoski<br />
*dyvasa<br />
*Escha<br />
*Hype<br />
*Jon_R<br />
*Larrian<br />
*Ludo<br />
*opusGlass<br />
*Tobikubi<br />
*Sheogorath<br />
*Winedave<br />
<br />
===Animation Teachers===<br />
*opusGlass<br />
*Hype<br />
*URL<br />
<br />
===Audio Teachers===<br />
*Alex Jordon<br />
*HYBRID V AUDIO<br />
*Jani (Yaranik)<br />
*Seoli<br />
*Shinozoku<br />
*RG<br />
<br />
===Implementation Teachers===<br />
*Candoran2<br />
*ComatoseHuman<br />
*FORCEFIELD<br />
*Joseph Russell<br />
*km816<br />
*Notoh<br />
*Pempelune<br />
*Thingy Person<br />
*Woni<br />
*VictorF<br />
*oracus0<br />
*opusGlass<br />
*jadkai<br />
*Astolf<br />
<br />
===Level Design Teachers===<br />
*Bellatrix<br />
*FORCEFIELD<br />
*Liam<br />
*MrJGT<br />
*Pedro<br />
*Robcbwilson<br />
*Tyber<br />
*ub3rman123<br />
*Xahtax<br />
*Zix<br />
*Isaac_TheWizard<br />
<br />
===Music Teachers===<br />
*Seoli<br />
*Shinozoku<br />
*TrivialGalaxy<br />
*Eric Gordon Berg<br />
<br />
===Game Writing Teachers===<br />
*Kay<br />
*Deagler<br />
*LeftoverPat<br />
*Wyatt<br />
*AFBates<br />
<br />
===Voice Acting Teachers===<br />
*Complete the Circuit<br />
*Joseph Russell<br />
*Shinozoku<br />
*Trendane<br />
*joyh<br />
*NeverNotNinja<br />
<br />
===No Subject Specified===<br />
*kettlewitch<br />
<br />
== Members ==<br />
<br />
== Supporters ==</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=MediaWiki:Common.css&diff=3806MediaWiki:Common.css2021-04-26T19:17:30Z<p>Enodoc: test</p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
table.hiddentable {<br />
background: transparent;<br />
border: 0px none;<br />
margin: 0px;<br />
}<br />
<br />
table.hiddentable th, table.hiddentable td {<br />
background: transparent;<br />
border: 0px none;<br />
padding: 0px;<br />
}<br />
<br />
table.vtop td, table.vtop th, table.vtop tr {<br />
vertical-align: top;<br />
}<br />
<br />
table.collapsed tr.collapsible {<br />
display: none;<br />
}<br />
<br />
.collapseButton { /* 'show'/'hide' buttons created dynamically by the */<br />
float: right; /* CollapsibleTables JavaScript in [[MediaWiki: Common.js]] */<br />
font-weight: normal; /* are styled here so they can be customised. */<br />
margin-left: 0.5em;<br />
text-align: right;<br />
width: auto;<br />
}<br />
<br />
div.Boxmerge, div.NavFrame {<br />
margin: 0px;<br />
padding: 2px;<br />
border: 1px solid #aaaaaa;<br />
text-align: center;<br />
border-collapse: collapse;<br />
overflow: auto;<br />
}<br />
<br />
div.Boxmerge div.NavFrame {<br />
border-style: none;<br />
border-style: hidden;<br />
}<br />
<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
<br />
div.NavPic {<br />
background-color: #ffffff;<br />
margin: 0px;<br />
padding: 2px;<br />
float: left;<br />
}<br />
<br />
div.NavFrame div.NavHead {<br />
height: 1.6em;<br />
font-weight: bold;<br />
font-size: 100%;<br />
background-color: #efefef;<br />
position: relative;<br />
}<br />
<br />
div.NavFrame p {<br />
font-size: 100%;<br />
}<br />
<br />
div.NavFrame div.NavContent {<br />
font-size: 100%;<br />
}<br />
<br />
div.NavFrame div.NavContent p {<br />
font-size: 100%;<br />
}<br />
<br />
div.NavEnd {<br />
margin: 0px;<br />
padding: 0px;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0px;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: smaller;<br />
}<br />
<br />
#coordinates {<br />
position: absolute;<br />
z-index: 1;<br />
border: none;<br />
background: none;<br />
right: 30px;<br />
top: 3.7em;<br />
float: right;<br />
margin: 0.0em;<br />
padding: 0.0em;<br />
line-height: 1.5em;<br />
text-align: right;<br />
text-indent: 0;<br />
font-size: 85%;<br />
text-transform: none;<br />
white-space: nowrap;<br />
}<br />
<br />
td.expneg {<br />
text-align: right;<br />
background: #ff9999;<br />
}<br />
<br />
td.exppos {<br />
text-align: right;<br />
background: #99ff99;<br />
}<br />
<br />
.mw-body #firstHeading {<br />
line-height: 0.8em;<br />
padding-bottom: 0.15em;<br />
}<br />
<br />
<br />
.toclimit-2 .toclevel-2,<br />
.toclimit-3 .toclevel-3,<br />
.toclimit-4 .toclevel-4,<br />
.toclimit-5 .toclevel-5,<br />
.toclimit-6 .toclevel-6,<br />
.toclimit-7 .toclevel-7 {<br />
display: none;<br />
}<br />
<br />
.infobox > caption {<br />
background: transparent;<br />
}<br />
<br />
#siteSub {<br />
clear: both;<br />
display: inline;<br />
float: right;<br />
font-size: 84%;<br />
font-style: italic;<br />
text-align: right;<br />
}<br />
<br />
.noautonum .tocnumber { display: none; }<br />
<br />
ol { counter-reset: item }<br />
ol li { display: block }<br />
ol li:before { content: counters(item, ".") " "; counter-increment: item }</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:BSAopt&diff=3565Arcane University:BSAopt2021-02-25T18:32:35Z<p>Enodoc: Enodoc moved page BSAopt to Arcane University:BSAopt</p>
<hr />
<div>BSAopt is a central tool (amongst others) to unpack and pack Bethesda Archive files, to modify and reuse or compare new assets.<br />
Here you can see how to install it: https://www.youtube.com/watch?v=gRK6uLH8gB8<br />
<br />
<br />
[[Category:Arcane University-Tool| ]]<br />
<br />
[[Category:Arcane University-3D-Art| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=BSAopt&diff=3566BSAopt2021-02-25T18:32:35Z<p>Enodoc: Enodoc moved page BSAopt to Arcane University:BSAopt</p>
<hr />
<div>#REDIRECT [[Arcane University:BSAopt]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Animation&diff=3564Animation2021-02-25T18:32:16Z<p>Enodoc: Redirected page to Arcane University:Animation</p>
<hr />
<div>#REDIRECT [[Arcane University:Animation]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Paint.Net_for_Skyrim&diff=3562Arcane University:Paint.Net for Skyrim2021-02-25T18:31:06Z<p>Enodoc: Enodoc moved page Paint.Net for Skyrim to Arcane University:Paint.Net for Skyrim</p>
<hr />
<div>Paint.NET is a free tool to paint textures and use the layer merging techniques. It can export via dds plugin the native file formate for Skyrims textures. It can also be used to overhaul existing or algorythm-created textures.<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Texturing| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Paint.Net_for_Skyrim&diff=3563Paint.Net for Skyrim2021-02-25T18:31:06Z<p>Enodoc: Enodoc moved page Paint.Net for Skyrim to Arcane University:Paint.Net for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Paint.Net for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Z-Brush_for_Skyrim&diff=3560Arcane University:Z-Brush for Skyrim2021-02-25T18:30:56Z<p>Enodoc: Enodoc moved page Z-Brush for Skyrim to Arcane University:Z-Brush for Skyrim</p>
<hr />
<div>Z- Brush is a major tool for sculpting surfaces for meshes in Skyrim, which are usually being used to create high quality models and detailed normal maps.<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Sculpting| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Z-Brush_for_Skyrim&diff=3561Z-Brush for Skyrim2021-02-25T18:30:56Z<p>Enodoc: Enodoc moved page Z-Brush for Skyrim to Arcane University:Z-Brush for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Z-Brush for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Photoshop_for_Skyrim&diff=3558Arcane University:Photoshop for Skyrim2021-02-25T18:30:50Z<p>Enodoc: Enodoc moved page Photoshop for Skyrim to Arcane University:Photoshop for Skyrim</p>
<hr />
<div>Photoshop is a tool to paint textures and use the layer merging techniques. It can export via dds plugin the native file formate for Skyrims textures. It can also be used to overhaul existing or algorythm-created textures.<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Texturing| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Photoshop_for_Skyrim&diff=3559Photoshop for Skyrim2021-02-25T18:30:50Z<p>Enodoc: Enodoc moved page Photoshop for Skyrim to Arcane University:Photoshop for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Photoshop for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Niftools/Chunkmerge_for_Skyrim&diff=3556Arcane University:Niftools/Chunkmerge for Skyrim2021-02-25T18:30:43Z<p>Enodoc: Enodoc moved page Niftools/Chunkmerge for Skyrim to Arcane University:Niftools/Chunkmerge for Skyrim</p>
<hr />
<div>Nifskope/Niftools is a very important tool as it allows adjusting and modifying meshes outside of full 3d programmes in nearly the same rendering as in game.<br />
<br />
*http://niftools.sourceforge.net/wiki/NifSkope<br />
*https://github.com/niftools<br />
<br />
Chunkmerge is a community standard to add collision meshes to a nif but it does have its limitations for specific mesh types.<br />
<br />
grab it while its hot!<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Niftools/Chunkmerge_for_Skyrim&diff=3557Niftools/Chunkmerge for Skyrim2021-02-25T18:30:43Z<p>Enodoc: Enodoc moved page Niftools/Chunkmerge for Skyrim to Arcane University:Niftools/Chunkmerge for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Niftools/Chunkmerge for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Nifskope_for_Skyrim&diff=3554Arcane University:Nifskope for Skyrim2021-02-25T18:30:28Z<p>Enodoc: Enodoc moved page Nifskope for Skyrim to Arcane University:Nifskope for Skyrim</p>
<hr />
<div>Nifskope/Niftools is a very important tool as it allows adjusting and modifying meshes outside of full 3d programmes in nearly the same rendering as in game.<br />
<br />
http://niftools.sourceforge.net/wiki/NifSkope<br />
<br />
See how it is being installed and modified for NPC clothes: https://www.youtube.com/watch?v=jqlaDxDlr40<br />
grab it while its hot!<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Nifskope_for_Skyrim&diff=3555Nifskope for Skyrim2021-02-25T18:30:28Z<p>Enodoc: Enodoc moved page Nifskope for Skyrim to Arcane University:Nifskope for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Nifskope for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Mudbox_for_Skyrim&diff=3552Arcane University:Mudbox for Skyrim2021-02-25T18:30:22Z<p>Enodoc: Enodoc moved page Mudbox for Skyrim to Arcane University:Mudbox for Skyrim</p>
<hr />
<div>Mudbox is a major tool for sculpting surfaces for meshes in Skyrim, which are usually being used to create high quality models and detailed normal maps.<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Sculpting| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Mudbox_for_Skyrim&diff=3553Mudbox for Skyrim2021-02-25T18:30:22Z<p>Enodoc: Enodoc moved page Mudbox for Skyrim to Arcane University:Mudbox for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Mudbox for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Maya_for_Skyrim&diff=3550Arcane University:Maya for Skyrim2021-02-25T18:30:16Z<p>Enodoc: Enodoc moved page Maya for Skyrim to Arcane University:Maya for Skyrim</p>
<hr />
<div>Maya is one of the mayor tools for modeling, sculpting and rigging meshes for Skyrim.<br />
*See how its set up here: https://www.youtube.com/watch?v=zC9icdaBOus<br />
*See how an NPC body can be added here: https://www.youtube.com/watch?v=ZTjmFVDx2wg<br />
*See how clothes can be added on that body here: https://www.youtube.com/watch?v=r0fMzyG3ZV8<br />
* part 2: https://www.youtube.com/watch?v=o232lV0OHb4<br />
* part 3: cleaning up, removing hidden faces: https://www.youtube.com/watch?v=1R5h7XW6hYQ<br />
*creating an armor part one: https://www.youtube.com/watch?v=MSpL13jVF34<br />
<br />
[[Category:Arcane University-3D Art| ]] [[Category:Arcane University-Tool| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Maya_for_Skyrim&diff=3551Maya for Skyrim2021-02-25T18:30:16Z<p>Enodoc: Enodoc moved page Maya for Skyrim to Arcane University:Maya for Skyrim</p>
<hr />
<div>#REDIRECT [[Arcane University:Maya for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Material_Editor_for_Skyrim&diff=3548Arcane University:Material Editor for Skyrim2021-02-25T18:30:10Z<p>Enodoc: Enodoc moved page Material Editor for Skyrim to Arcane University:Material Editor for Skyrim</p>
<hr />
<div>Material Editor is a convenient choice to create texture sets. See how it is being used here: https://www.youtube.com/watch?v=3qhm5Juwdfo<br />
<br />
<br />
[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Texturing| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Material_Editor_for_Skyrim&diff=3549Material Editor for Skyrim2021-02-25T18:30:10Z<p>Enodoc: Enodoc moved page Material Editor for Skyrim to Arcane University:Material Editor for Skyrim</p>
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<div>#REDIRECT [[Arcane University:Material Editor for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:Gimp_for_Skyrim&diff=3546Arcane University:Gimp for Skyrim2021-02-25T18:30:02Z<p>Enodoc: Enodoc moved page Gimp for Skyrim to Arcane University:Gimp for Skyrim</p>
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<div>Gimp is a free tool with nearly as much features as Photoshop to paint textures and use the layer merging techniques. It can export via dds plugin the native file formate for Skyrims textures. It can also be used to overhaul existing or algorythm-created textures.<br />
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[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Texturing| ]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Gimp_for_Skyrim&diff=3547Gimp for Skyrim2021-02-25T18:30:02Z<p>Enodoc: Enodoc moved page Gimp for Skyrim to Arcane University:Gimp for Skyrim</p>
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<div>#REDIRECT [[Arcane University:Gimp for Skyrim]]</div>Enodochttps://wiki.beyondskyrim.org/w/index.php?title=Arcane_University:CrazyBump_for_Skyrim&diff=3544Arcane University:CrazyBump for Skyrim2021-02-25T18:29:55Z<p>Enodoc: Enodoc moved page CrazyBump for Skyrim to Arcane University:CrazyBump for Skyrim</p>
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<div>CrazyBump is one of the many automated texturing tools, others are included into modern 3d software as modules. It can also be used to overhaul existing or algorythm-created textures. Usually it gives out dds or png files, however its best to do some post processing in Gimp or Photoshop to adjust the 5 channel PBR layers to the 2 or 3 channels being used in Skyrims texture sets.<br />
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[[Category:Arcane University-3D Art]]<br />
[[Category:Arcane University-Tool| ]]<br />
[[Category:Arcane University-Tool-Texturing| ]]</div>Enodoc